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Graphics grab attention at game conference

机译:图形在游戏大会上引起关注

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The Game Developer Conference, which took place in March in San Jose, CA, is frequently the occasion of major PC-graphics-chip unveilings, and this year was no exception. Events beyond the exhibitors' control, however, somewhat diminished their "shine." Primary among those events was the fact that Intel delayed by a quarter the production of its Camino chip set for Advanced Graphics Port (AGP) 43 systems. Despite that delay, ATI Technologies, Matrox, and Nvidia all announced AGP 43 support as well as 32-Mbyte frame-buffer capability in their new chips.
机译:3月在加利福尼亚州圣何塞举行的游戏开发者大会通常是大型PC图形芯片揭幕之际,今年也不例外。但是,超出参展商控制范围的活动在一定程度上减弱了它们的“光泽”。这些事件中最主要的是,英特尔将其用于高级图形端口(AGP)43系统的Camino芯片组的生产推迟了四分之一。尽管存在这种延迟,但ATI Technologies,Matrox和Nvidia均在其新芯片中宣布了对AGP 43的支持以及32 MB的帧缓冲功能。

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