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Auditioning high-resolution surround-sound compression

机译:试听高分辨率环绕声压缩

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This article and its companion Web-site addendum are the culmination of a several-month project that digs into the inner workings of today's most prevalent high-end audio compression technologies (references 1, 2, and 3). It focuses on audio containing more than two channels and having per-channel samples larger than 16 bits, sampling rates greater than 48 kHz, or both, and I investigate Dolby Labs' AC-3 (also known as Dolby Digital), DTS' (Digital Theater Systems') Coherent Acoustics, and Microsoft's WMA (Windows Media Audio) Professional algorithms. I intend not to assess how well the algorithms preserve the sonic qualities of real-life music and other complex sounds; only your ears can make that determination (see sidebar "WAV woes" on the Web version of this article at www.edn.com). I instead attempt to show how the algorithms respond to a set of carefully crafted test clips; from these results, you should be able to draw some conclusions about how the algorithms perform their bit- slimming magic tricks.
机译:本文及其随附的网站附录是为期数月的项目的成果,该项目挖掘了当今最流行的高端音频压缩技术(参考文献1、2和3)的内部工作原理。它专注于包含两个以上声道且每个声道的样本大于16位,采样率大于48 kHz或两者兼有的音频,我研究了杜比实验室(Dolby Labs)的AC-3(也称为杜比数字),DTS( Digital Theater Systems的)相干声学和Microsoft的WMA(Windows Media Audio)专业算法。我不打算评估算法对现实音乐和其他复杂声音的声音质量的保持程度;只有您的耳朵才能做出决定(请参阅www.edn.com上本文的网络版上的侧栏“ WAV麻烦”)。相反,我试图展示算法如何响应一组精心制作的测试片段。从这些结果中,您应该能够得出关于算法如何执行位瘦魔术技巧的一些结论。

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