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Are we ready for Gamification? An exploratory analysis in a developing country

机译:我们为游戏做好了准备吗?发展中国家的探索性分析

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摘要

Integrating gamification in the learning process has become a significant factor in the success of teaching, learning, and research in higher education. Education can leverage gamification by enhancing learning management systems to make learning enjoyable and engaging for students. We, however, lack the underpinnings into factors affecting the acceptance of gamification in education. To help solve this, we tested and extended previous acceptance models. Overall, we explored the users' perception and acceptance of adding gamification to learning among students in higher education. The results show that Image is an insignificant factor in students' behavioral intention to use gamification. The current paper contributes to the perceptual process for gamification research in learning; deriving implications for gamification application and pioneering research on gamification acceptance in developing countries. We conclude with opportunities, practical and theoretical implications for researchers and practitioners to extend our knowledge of gamification research.
机译:在学习过程中整合游戏,已成为高等教育教学,学习和研究成功的重要因素。教育可以通过加强学习管理系统来利用游戏,以使学习愉快和吸引学生。然而,我们缺乏影响力影响教育群体的因素的因素。为了帮助解决此问题,我们测试并扩展了先前的验收模型。总体而言,我们探讨了用户对高等教育学生中学到学习的吸引力和接受。结果表明,图像是学生使用赌博的行为意图的一种微不足道的因素。目前的论文有助于学习娱乐研究的感知过程;推导对发展中国家博彩接受的娱乐应用和开拓性研究的影响。我们与研究人员和从业者的机会,实际和理论影响结束,扩大了我们对博彩研究的了解。

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