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Spacepilot

机译:太空飞行员

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摘要

We live in a 3D world. However, since the beginning, computer space has been dominated by 2D. It's almost as if the guys who created the original interfaces arbitrarily decided: "Hard drives and computer screens are paper." They built a computer-space environment based on file folders, not unlike the card catalog files in precomputer libraries. Yet nobody likes to navigate to things-all that hunting and clicking through artificially imposed hierarchies and trees. We know, from web search, that our data exists in a rich, linked, multidimensional hive, and we want to get at it from any angle. I'm sure you can recall a scene from any number of "futuristic" films (Jurassic Park, Minority Report, Iron Man, etc.) in which a character navigates through a 3D holographic display of information, tossing irrelevant content out of his or her way and digging into the good stuff using a glove with medusa wires, a gaming joystick, or his or her bare hands.
机译:我们生活在3D世界中。但是,从一开始,计算机空间就一直以2D为主。几乎是那些创建原始界面的人随意决定的:“硬盘和计算机屏幕都是纸。”他们基于文件夹构建了计算机空间环境,这与预计算机库中的卡目录文件不同。然而,没有人喜欢浏览所有东西,包括在人为强加的层次结构和树木中寻找和点击。通过网络搜索,我们知道我们的数据存在于一个丰富的,链接的,多维的配置单元中,并且我们希望从任何角度进行研究。我相信您可以从许多“未来派”电影(《侏罗纪公园》,《少数派报告》,《钢铁侠》等)中回忆起一个场景,其中角色在3D全息信息显示中导航,将无关的内容从他或她用自己的方式,并用带美杜莎线的手套,游戏操纵杆或他或她的裸手挖掘好东西。

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