【24h】

Reality bytes

机译:现实字节

获取原文
获取原文并翻译 | 示例
           

摘要

IN AN EARLY scene from Disney's new television series, "The Man-dalorian", a door opens to reveal a barren, icy landscape. The camera swoops outside to follow the titular character, a solitary gunslinger in silver armour, making his way across the vast expanse of ice. It is an impressive, expensive-looking shot, of the kind you might expect for a show set in the "Star Wars" universe. The "Star Wars" franchise has been pushing the limits of filmmaking technology for more than 40 years. Its creator, George Lucas, set up a now-iconic special-effects company, Industrial Light and Magic (ILM), specifically to serve the fantastical effects needs of his space opera. ILM went on to create special effects for dozens of films, including some of the earliest computer-generated 3D characters in "The Abyss", "Terminator 2" and "Jurassic Park", pioneering a new industry in the process. Now ILM is at the forefront of using computer-generated reality to bring cinematic special effects to the small screen-and it is using game engines to do it.
机译:在迪士尼新电视系列的早期场景中,“男子 - 达拉里安”,一个门打开,揭示贫瘠,冰冷的景观。外面的相机刷新以遵循名义字符,是银色盔甲的孤零零的枪支,在广阔的冰上散步。这是一个令人印象深刻的,昂贵的拍摄,你可能期望在“星球大战”宇宙中的一个展会中的展示。 “星球大战”特许经营一直在推动电影制作技术的限制超过40年。它的创造者,乔治卢卡斯,建立了一个现代标志性的特效公司,工业光线和魔术(ILM),专门为他的空间歌剧的奇妙效果需求提供服务。 ILM继续为数十个电影创造特殊效果,包括“深渊”,“终结者2”和“侏罗纪公园”中的一些最早的计算机生成的3D字符,在过程中开创了一个新的行业。现在,ILM处于使用计算机生成的现实对小屏幕带来电影特效的最前沿 - 它正在使用游戏发动机来做。

著录项

  • 来源
    《The economist》 |2020年第9214期|a5-a7|共3页
  • 作者

  • 作者单位
  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号