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Games with strategic complements and substitutes

机译:具有战略互补性和替代性的游戏

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摘要

This paper studies games with both strategic substitutes and strategic complements, and more generally, games with strategic heterogeneity (GSH). Such games may behave differently from either games with strategic complements or games with strategic substitutes. Under mild assumptions (on one or two players only), the equilibrium set in a GSH is totally unordered (no two equilibria are comparable in the standard product order). Moreover, under mild assumptions (on one player only), parameterized GSH do not allow decreasing equilibrium selections. In general, this cannot be strengthened to conclude increasing selections. Monotone comparative statics results are presented for games in which some players exhibit strategic substitutes and others exhibit strategic complements. For two-player games with linearly ordered strategy spaces, there is a characterization. More generally, there are sufficient conditions. The conditions apply only to players exhibiting strategic substitutes; no additional conditions are needed for players with strategic complements. Several examples highlight the results.
机译:本文研究既具有战略替代品又具有战略互补性的游戏,并且更广泛地研究具有战略异质性(GSH)的游戏。此类游戏的行为可能与具有战略性补充的游戏或具有战略性替代品的游戏有所不同。在温和的假设下(仅在一个或两个参与者上),GSH中设定的均衡是完全无序的(在标准产品订单中没有两个均衡是可比较的)。此外,在温和的假设下(仅针对一个参与者),参数化GSH不允许减少均衡选择。总的来说,不能将其加强以得出更多选择。给出了游戏的单调比较静态结果,其中一些玩家展示了战略替代品,而另一些则展示了战略补语。对于具有线性排序策略空间的两人游戏,有一个特征。更一般而言,有足够的条件。这些条件仅适用于表现出战略替补的球员;具有战略互补性的参与者不需要其他条件。几个示例突出了结果。

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