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Subgame-perfect ε-equilibria in perfect information games with sigma-discrete discontinuities

机译:具有sigma离散不连续性的完美信息游戏中的子游戏完美ε均衡

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Multi-player perfect information games are known to admit a subgame-perfect ε-equilibrium, for every ε > 0, under the condition that every player's payoff function is bounded and continuous on the whole set of plays. In this paper, we address the question on which subsets of plays the condition of payoff continuity can be dropped without losing existence. Our main result is that if payoff continuity only fails on a sigma-discrete set (a countable union of discrete sets) of plays, then a subgame-perfect ε-equilibrium, for every ε > 0, still exists. For a partial converse, given any subset of plays that is not sigma-discrete, we construct a game in which the payoff functions are continuous outside this set but the game admits no subgame-perfect ε-equilibrium for small ε > 0.
机译:众所周知,在每个玩家的收益函数在整个游戏组合上有界且连续的条件下,多玩家完美信息游戏会允许每个ε> 0的子游戏完美ε均衡。在本文中,我们解决了一个问题,即在不损失存在连续性的情况下,可以删除收益连续性条件下的哪些子集。我们的主要结果是,如果支付连续性仅在游戏的sigma-discrete集(离散集的可数并集)上失败,则对于每个ε> 0,仍存在子博弈完美的ε平衡。对于部分相反的情况,给定不是sigma离散的任何游戏子集,我们构建一个游戏,其中收益函数在该集合外是连续的,但对于小ε> 0,该游戏不允许子完美的ε平衡。

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