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Super- and submodularity of stopping games with random observations

机译:随机观测停止游戏的超级和潜水性

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Models of learning and experimentation based on two-armed Poisson bandits addressed several important aspects related to strategic and motivational learning, but they are not suitable to study effects that accumulate over time. We propose a new class of models of strategic experimentation which are almost as tractable as exponential models, but incorporate such realistic features as dependence of the expected rate of news arrival on the time elapsed since the start of an experiment. In these models, the experiment is stopped before news is realized whenever the rate of arrival of news reaches a critical level. This leads to longer experimentation times for experiments with possible breakthroughs than for equivalent experiments with failures. We also show that the game with conclusive failures is supermodular, and the game with conclusive breakthroughs is submodular.
机译:基于双武装泊松匪的学习模型解决了与战略和励志学习相关的几个重要方面,但它们不适合研究随着时间的推移积累的影响。我们提出了一类新的战略实验模型,几乎是作为指数模型的贸易模式,但将这种现实特征纳入自我试验开始以来经过的时间过去抵达的预期速度。在这些模型中,在新闻的到来率达到临界水平时,实验将停止。这导致更长的实验时间进行可能突出的实验时间,而不是对失败的等效实验。我们还表明,具有决定性失败的游戏是超模的,并且具有决定性突破的游戏是子模块。

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