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Sensitivity to visual speed modulation in head-mounted displays depends on fixation

机译:头戴式显示器中的视觉调速的灵敏度取决于固定

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摘要

A primary cause of simulator sickness in head-mounted displays (HMDs) is conflict between the visual scene displayed to the user and the visual scene expected by the brain when the user's head is in motion. It is useful to measure perceptual sensitivity to visual speed modulation in HMDs because conditions that minimize this sensitivity may prove less likely to elicit simulator sickness. In prior research, we measured sensitivity to visual gain modulation during slow, passive, full-body yaw rotations and observed that sensitivity was reduced when subjects fixated a head-fixed target compared with when they fixated a scene-fixed target. In the current study, we investigated whether this pattern of results persists when (1) movements are faster, active head turns, and (2) visual stimuli are presented on an HMD rather than on a monitor. Subjects wore an Oculus Rift CV1 HMD and viewed a 3D scene of white points on a black background. On each trial, subjects moved their head from a central position to face a 15 degrees eccentric target. During the head movement they fixated a point that was either head-fixed or scene-fixed, depending on condition. They then reported if the visual scene motion was too fast or too slow. Visual speed on subsequent trials was modulated according to a staircase procedure to find the speed increment that was just noticeable. Sensitivity to speed modulation during active head movement was reduced during head-fixed fixation, similar to what we observed during passive whole-body rotation. We conclude that fixation of a head-fixed target is an effective way to reduce sensitivity to visual speed modulation in HMDs, and may also be an effective strategy to reduce susceptibility to simulator sickness.
机译:头戴式显示器(HMDS)中的模拟器疾病的主要原因是当用户头部处于运动时显示给用户的视觉场景和预期的视觉场景之间的冲突。测量HMDS中的可视速度调制的感知敏感性是有用的,因为最小化这种灵敏度的条件可能不太可能引出模拟器疾病。在现有研究中,我们在缓慢,被动,全身偏航旋转期间测量了对视觉增益调制的敏感性,并且观察到当受试者在固定的场景固定目标时将头固定目标固定了头固定目标时减少了灵敏度。在目前的研究中,我们调查了这种结果模式是否持续存在(1)运动更快,有源头转动,(2)视觉刺激在HMD上而不是在监视器上呈现。受试者穿着oculus裂缝cv1 hmd,并观看了白色点的3d场景在黑背景。在每次试验中,受试者从中央位置移动头部以面对15度的偏心目标。在头部运动期间,他们固定了一个要么是头固定或场景固定的点,具体取决于条件。然后,他们报告了视野运动太快或太慢。根据阶梯过程调制后续试验的可视速度,以找到刚刚明显的速度增量。在头固定固定期间,在主动头部运动期间对速度调制的敏感性减少,类似于我们在被动全身旋转期间观察到的内容。我们得出结论,针对头固定目标的固定是降低HMDS中对视觉调速敏感性的有效方法,也可能是减少模拟器疾病易感性的有效策略。

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