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Sensitivity to visual speed modulation in head-mounted displays depends on fixation

机译:头戴式显示器对视觉速度调制的敏感性取决于固定方式

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摘要

A primary cause of simulator sickness in head-mounted displays (HMDs) is conflict between the visual scene displayed to the user and the visual scene expected by the brain when the user's head is in motion. It is useful to measure perceptual sensitivity to visual speed modulation in HMDs because conditions that minimize this sensitivity may prove less likely to elicit simulator sickness. In prior research, we measured sensitivity to visual gain modulation during slow, passive, full-body yaw rotations and observed that sensitivity was reduced when subjects fixated a head-fixed target compared with when they fixated a scene-fixed target. In the current study, we investigated whether this pattern of results persists when (1) movements are faster, active head turns, and (2) visual stimuli are presented on an HMD rather than on a monitor. Subjects wore an Oculus Rift CV1 HMD and viewed a 3D scene of white points on a black background. On each trial, subjects moved their head from a central position to face a 15 degrees eccentric target. During the head movement they fixated a point that was either head-fixed or scene-fixed, depending on condition. They then reported if the visual scene motion was too fast or too slow. Visual speed on subsequent trials was modulated according to a staircase procedure to find the speed increment that was just noticeable. Sensitivity to speed modulation during active head movement was reduced during head-fixed fixation, similar to what we observed during passive whole-body rotation. We conclude that fixation of a head-fixed target is an effective way to reduce sensitivity to visual speed modulation in HMDs, and may also be an effective strategy to reduce susceptibility to simulator sickness.
机译:头戴式显示器(HMD)中模拟器疾病的主要原因是显示给用户的视觉场景与当用户的头部运动时大脑期望的视觉场景之间的冲突。测量对HMD的视觉速度调制的感知敏感度很有用,因为将这种敏感度最小化的条件可能会更不容易引起模拟器疾病。在先前的研究中,我们测量了缓慢,被动,全身偏航旋转过程中对视觉增益调制的敏感度,并观察到与固定场景固定目标相比,对象固定头部固定目标时灵敏度会降低。在当前的研究中,我们调查了当(1)运动更快,头部主动转弯以及(2)在HMD而不是显示器上显示视觉刺激时,这种结果模式是否持续存在。受试者佩戴了Oculus Rift CV1 HMD,并在黑色背景上观看了白色点的3D场景。在每次试验中,受试者将头从中央位置移向15度偏心目标。在头部运动期间,根据情况,他们固定了一个头固定或场景固定的点。然后他们报告了视觉场景运动是太快还是太慢。在随后的试验中,视视速度根据楼梯程序进行了调整,以找出刚注意到的速度增量。在头部固定过程中,主动头部运动过程中对速度调节的敏感性降低,这与被动全身旋转过程中观察到的相似。我们得出的结论是,固定头部固定目标是降低对HMD的视觉速度调制敏感度的有效方法,并且也可能是降低对模拟器疾病的敏感性的有效策略。

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