...
首页> 外文期刊>Displays >Exploiting perceptual limitations and illusions to support walking through virtual environments in confined physical spaces
【24h】

Exploiting perceptual limitations and illusions to support walking through virtual environments in confined physical spaces

机译:利用感知的局限性和幻觉来支持在有限的物理空间中穿越虚拟环境

获取原文
获取原文并翻译 | 示例
           

摘要

Head-mounted displays (HMDs) allow users to immerse in a virtual environment (VE) in which the user's viewpoint can be changed according to the tracked movements in real space. Because the size of the virtual world often differs from the size of the tracked lab space, a straightforward implementation of omnidirectional and unlimited walking is not generally possible. In this article we review and discuss a set of techniques that use known perceptual limitations and illusions to support seemingly natural walking through a large virtual environment in a confined lab space. The concept behind these techniques is called redirected walking. With redirected walking, users are guided unnoticeably on a physical path that differs from the path the user perceives in the virtual world by manipulating the transformations from real to virtual movements. For example, virtually rotating the view in the HMD to one side with every step causes the user to unknowingly compensate by walking a circular arc in the opposite direction, while having the illusion of walking on a straight trajectory. We describe a number of perceptual illusions that exploit perceptual limitations of motion detectors to manipulate the user's perception of the speed and direction of his motion. We describe how gains of locomotor speed, rotation, and curvature can gradually alter the physical trajectory without the users observing any discrepancy, and discuss studies that investigated perceptual thresholds for these manipulations. We discuss the potential of self-motion illusions to shift or widen the applicable ranges for gain manipulations and to compensate for over- or underestima-tions of speed or travel distance in VEs. Finally, we identify a number of key issues for future research on this topic.
机译:头戴式显示器(HMD)允许用户沉浸在虚拟环境(VE)中,在虚拟环境中,用户的视点可以根据在现实空间中跟踪的移动来更改。由于虚拟世界的大小通常不同于跟踪的实验室空间的大小,因此通常不可能直接实现全方位无限制的漫游。在本文中,我们回顾并讨论了一组技术,这些技术使用已知的感知限制和幻觉来支持在有限的实验室空间中看似自然地穿越大型虚拟环境。这些技术背后的概念称为重定向步行。通过重定向的步行,可以通过操纵从真实运动到虚拟运动的转换,在与用户在虚拟世界中感知的路径不同的物理路径上无意识地引导用户。例如,每步虚拟地将HMD中的视图旋转到一侧都会导致用户在不知不觉中通过在相反方向上走圆弧来补偿,同时又有在直线轨迹上走动的感觉。我们描述了许多感知错觉,它们利用运动检测器的感知限制来操纵用户对其运动的速度和方向的感知。我们描述了运动速度,旋转和曲率的增益如何逐渐改变物理轨迹而用户没有观察到任何差异,并讨论了研究针对这些操作的感知阈值的研究。我们讨论了自我运动错觉的潜力,以改变或扩大增益操纵的适用范围,并补偿VE中速度或行进距离的过高或过低估计。最后,我们确定了一些关键问题,以供将来对该主题进行研究。

著录项

  • 来源
    《Displays》 |2013年第2期|132-141|共10页
  • 作者单位

    Institute of Computer Science & Institute of Human-Computer-Media, University of Wuerzburg, Germany;

    Institute of Computer Science & Institute of Human-Computer-Media, University of Wuerzburg, Germany;

    Institute of Psychology Ⅱ, University of Muenster, Germany;

    Institute of Psychology Ⅱ, University of Muenster, Germany;

    Institute of Psychology Ⅱ, University of Muenster, Germany;

    Institute of Psychology Ⅱ, University of Muenster, Germany,Otto Creutzfeldt Center for Cognitive and Behavioral Neuroscience, University of Muenster, Germany;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Perception; Virtual reality; Immersive virtual environment;

    机译:知觉;虚拟现实;沉浸式虚拟环境;

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号