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Biologically-inspired heuristics for human-like walking trajectories toward targets and around obstacles

机译:仿生启发式启发法,可像人一样向目标和障碍物行走

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We describe simple heuristics, based on perceptual variables, that produce human-like trajectories towards moving and stationary targets, and around moving and stationary obstacles. Interception of moving and stationary objects can be achieved through regulation of self-movement to maintain a target at a constant eccentricity, or by cancelling the change (drift) in the eccentricity of the target. We first show how a constant eccentricity strategy can be extended to home in on optimal paths and avoid obstacles. We then identify a simple visual speed ratio that signals a future collision, and the change in path needed for avoidance. The combination of heuristics based on eccentricity and the speed-ratio produces human-like behaviour. The heuristics can be used to animate avatars in virtual environments or to guide mobile robots. Combined with higher-level goal setting and way-finding behaviours, such navigation heuristics could provide the foundation for generative models of natural human locomotion.
机译:我们基于感知变量来描述简单的启发式方法,这些启发式方法会产生类似于人的朝向移动和静止目标以及围绕移动和静止障碍物的轨迹。可以通过调节自我运动以将目标保持在恒定的偏心率,或者通过取消目标的偏心率的变化(漂移)来实现对移动物体和静止物体的拦截。我们首先展示如何将恒定的偏心率策略扩展到最佳路径上并避免障碍。然后,我们确定一个简单的视觉速度比,该信号表示未来的碰撞,以及避免行驶所需的路径变化。基于偏心率和速度比的试探法相结合会产生类似人的行为。启发式方法可用于在虚拟环境中为化身制作动画或引导移动机器人。结合更高级别的目标设置和寻路行为,这种导航启发式方法可以为自然人类运动生成模型提供基础。

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