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Gaze-guided viewing of interactive movies

机译:凝视引导观看互动电影

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The idea of gaze-interactive movies is illustrated by a simple example movie that unfolds non-deterministically via an analysis of the interest of the viewer measured by the interpreted input from an eye tracker. We demonstrate how the amount of relative attention paid to key subjects of narrative importance may guide the outcome of a narrative branching. An experiment was conducted to test the operation of gaze guided film. The experiment involved 11 subjects influencing a two-minute film clip by gaze in two scenarios. In the first case subjects were aware that gaze could be used to control the narrative, and in the second case the subjects were unaware of this control. The outcome was found to be quite uniform across subjects, and it was not influenced by repetitions or by knowledge about the control option. Comments from the aware users indicated that they were looking for confirmation of gaze selections from the system. Thus, non-intrusive feedback seems to be fundamental for a successful gaze-interactive media. We suggest a range of discrete audio and visual effects that may serve this purpose and present some narrative control principles.
机译:凝视互动电影的想法由一个简单的示例电影来说明,该电影通过对来自眼动仪的解释输入进行测量而得出的对观众兴趣的分析来确定性地展开。我们证明了对叙事重要性的关键主题的相对关注量如何指导叙事分支的结果。进行实验以测试凝视引导膜的操作。该实验涉及11个对象,他们在两种情况下通过凝视影响两分钟的电影剪辑。在第一种情况下,受试者意识到凝视可以用来控制叙述,而在第二种情况下,受试者则不知道这种控制。发现结果在各个受试者之间是相当一致的,并且不受重复或关于控制选项的知识的影响。来自有意识的用户的评论表明,他们正在寻找来自系统的注视选择的确认。因此,对于成功的注视互动媒体而言,非介入式反馈似乎至关重要。我们建议使用一系列离散的音频和视频效果,以达到此目的并提出一些叙述性的控制原理。

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