首页> 外文期刊>Journal of Human Sport and Exercise >Team esports as rehabilitation method in views of students with disabilities: Formation and development prospects
【24h】

Team esports as rehabilitation method in views of students with disabilities: Formation and development prospects

机译:作为康复方法的康复方法在患有残疾学生的意见:形成和发展前景

获取原文
           

摘要

Scientific and technological progress has led to the emergence of computer technics and computer technologies. The growth rate of computerization contributes to the fact that more and more people are involved in work, communication and leisure activities through the internet. In particular, special attention should be paid to the use of computer technologies for healthy students and students with disabilities. The purpose of this article is to identify the features of social rehabilitation of students with disabilities. The article considers the possibilities of team esports in the representation of students with disabilities. It is proved that the potential of team esports lies in the fact that students with disabilities begin to develop active strategies and positive thinking, which gives them the strength to fight against difficulties. It is revealed that team esports is an opportunity to communicate and display adaptive skills. It is considered that students with disabilities gain self-confidence due to lively, interesting communication, which increases their chances of psychophysiological rehabilitation. It is determined that team esports has a positive effect on students with disabilities, developing their skills of social adaptation. It is revealed that out of the three forms of aggressive behaviour: physical, verbal, and indirect aggression, after being introduced to team esports, students with disabilities mostly abandoned verbal aggression, decreased resentment, and suspicion based on the belief that others intend to harm them. It is proved that by involving students in team esports, it was possible to correct the level of anxiety of students with disabilities. The high level of school, self-assessment, and interpersonal anxiety was adjusted to the lowest level.
机译:科技进步导致计算机技术和计算机技术的出现。计算机化的增长率有助于通过互联网越来越多的人参与工作,沟通和休闲活动。特别是,应特别注意使用计算机技术为健康的学生和残疾学生使用。本文的目的是确定残疾学生的社会康复的特征。本文认为,在残疾学生的代表中竞争的可能性。事实证明,团队竞技场的潜力在于,残疾学生开始发展积极的战略和积极的思维,这使他们能够抵御困难的力量。据透露,团队电子竞技是一次沟通和展示自适应技能的机会。它被认为是由于活泼,有趣的沟通,残疾的学生可以自信,这增加了他们的心理生理康复机会。据确定,竞技场对残疾学生具有积极影响,培养他们的社会适应技能。据透露,出于三种侵略性行为:物理,口头和间接侵略,在被竞争团队竞技时,残疾的学生大多被遗弃地遗弃了口头侵略,减少了怨恨,并根据其他人打算伤害的信念减少和怀疑他们。事实证明,通过涉及团队竞技的学生,有可能纠正残疾学生的焦虑程度。高水平的学校,自我评估和人际关系焦虑调整到最低水平。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号