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Fun Learning History: Explore the History of Water Sites Based on Android

机译:有趣的学习历史:探索基于Android的水网站的历史

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Technological progress is a challenge for learning history in the present era. The development of student learning patterns is in accordance with the times. The latest learning models are designed according to needs. In learning history the use of local historical sources is of concern and importance. Apart from this, the study of local history is a source of character values. The attractive packaging of the local history learning design is the focus of this research. Namely by packaging local history in a fun learning design in an Android application package. Local historical sites that are utilized are Dampul spring which is located in Besta Village, Tulungrejo Village, Bumiaji District, Batu City. The use of Dampul springs varies from melasti for Hindus to consumption by residents of Besta & Village and Tulungrejo Villages. Social and cultural values and history are the potential of this water site so that it can be used as a source of learning. The method in this research includes qualitative and qualitative methods with direct field reviews, simulations and filling out questionnaires. In this activity, observations and interviews were carried out with managers and the supporting community. Historical methods are also used to reveal the historical narrative of this site. Furthermore, the syntax of learning game learning based on android is compiled by utilizing this site. Field data from this learning simulation generally includes 4 criteria, namely application view, content of the material, fun learning and learning objectives achieved, showing 77% achievement. This achievement shows that the learning design is effective.
机译:技术进步是在现代时代学习历史的挑战。学生学习模式的发展符合时间。最新的学习模型是根据需求设计的。在学习历史中,利用当地历史来源是关注和重要性的。除此之外,本地历史的研究是一个字符值的源泉。本地历史学习设计的有吸引力的包装是这项研究的重点。即通过在Android应用程序包中的乐趣学习设计中包装本地历史。利用的地方历史遗迹是Dampul Spring,位于Bumiaji区的Besta Village,Bulunge区,Batu City。 Dampul Springs的使用因Besta&Village和Tulungrejo村的居民而异的Melasti。社会和文化价值观和历史是这种水位的潜力,以便它可以用作学习的源泉。该研究的方法包括具有直接现场评论,模拟和填写问卷的定性和定性方法。在这项活动中,观察和访谈与经理和支持社区进行。历史方法也用于揭示本网站的历史叙述。此外,通过利用本网站编译基于Android的基于Android的学习博弈学习的语法。来自该学习仿真的现场数据通常包括4个标准,即应用程序视图,材料的内容,实现的有趣学习和学习目标,显示出77%的成就。这种成就表明,学习设计是有效的。

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