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Development of Activity Model Students of State University of Medan

机译:棉兰大学活动模型学生的发展

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The problem in this research is the need to increase student creativity. Morevoer, it is also necessary to arrange and design what activities students need and must do to produce students who have good creativity. Student activities are spread out in several fields including interests and talents, welfare, reasoning and science. The State University of Medan is a tertiary institution where the pattern of teaching and coaching students is based on the creativity of the students. Therefore, the researchers are interested in developing student activity models that can increase student creativity.This study aims to develop a model of student activities to increase student creativity at the State University of Medan. This research is a Developmental Research. The product of this research is the formation of an activity model that can increase the creativity of students.The method used in this research was descriptive method. This research was conducted in three major stages. A series of detailed activities that must be carried out in this research included research and information gathering, planning, development of initial product forms, initial field trials, major product revisions, main field tests, operational product revisions, operational field tests, final products. revision, and dissemination and implementation. The final stage of this research is to disseminate the results of the second year of research if it is found that the designed activity model is effectively applied to increase student creativity. The results of this research will be published in a well-reputated journal and presented at an international seminar. In addition, research products which will be produced is the SOP for each activity in the field of student affairs.
机译:本研究中的问题是需要增加学生的创造力。 MoreVoer,还有必要安排和设计学生需要的活动,并必须为生产具有良好创造力的学生。学生活动在包括利益和才能,福利,推理和科学的几个领域散布出来。据州立大学是一项高等机构,教学和教练的模式是基于学生的创造力。因此,研究人员对开发学生活动模型有兴趣,可以提高学生创造力。本研究旨在制定一个学生活动模式,以提高国家棉兰大学学生创造力。该研究是一种发展研究。该研究的产品是形成活动模型,可以增加学生的创造性。本研究中使用的方法是描述性方法。这项研究是在三个主要阶段进行的。一系列必须在本研究中进行的详细活动包括研究和信息收集,规划,开发初始产品形式,初始现场试验,主要产品修订,主要现场测试,运营产品修订,运营现场测试,最终产品。修订,传播和实施。本研究的最后阶段是传播第二年的研究结果,如果发现设计的活动模式有效应用于增加学生创造力。该研究的结果将在一个良好的信誉良好的日记中发表,并在国际研讨会上展示。此外,将生产的研究产品是学生事务领域的每项活动的SOP。

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