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Video Game Escapism During Quarantine

机译:视频游戏在隔离期间逃避

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Video games, and especially roleplaying games offer a way for players to escape stress and cope with stressors. Video games are a new, and potentially unique, mechanism for telling stories. They allow a player to not only interact with a world, but to fully immerse themselves in a digital world. Being able to quite literally escape to a fantasy world where your actions matter, and you?re given control can be a great form of self-therapy for players. This study aims to examine the results of a global pandemic and quarantine on player motivations and the reasons they play video games. The study collected detailed information on the video games genres and play time of each user and how it has been affected during self-isolation. Participants were also asked a series of questions that required them to evaluate their gaming habits both prior to and during the pandemic. This information was analysed to attempt to further understand players choices, in particular during a pandemic where there is an increased need to alleviate stress and experience a sense of escapism.
机译:视频游戏,特别是角色扮演游戏为玩家提供一种方法来逃避压力和应激源。视频游戏是一种新的,潜在的独特机制,用于讲故事。他们允许玩家不仅与世界互动,而是完全沉浸在数字世界中。能够非常字面地逃到一个幻想世界,在那里你的行为很重要,而你给予控制可以是球员的一种伟大形式的自我治疗。本研究旨在审查全球大流行和检疫的结果,以及他们播放视频游戏的原因。该研究收集了有关视频游戏类型的详细信息,以及每个用户的游戏时间以及如何在自隔离期间受到影响。参与者也被问及一系列问题,要求他们在大流行前和期间评估他们的游戏习惯。分析了这些信息以企图进一步了解玩家的选择,特别是在大流行期间,在大流行期间,增加需要缓解压力并经历逃避感。

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