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首页> 外文期刊>PLoS One >Virtual reality environment using a dome screen for procedural pain in young children during intravenous placement: A pilot randomized controlled trial
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Virtual reality environment using a dome screen for procedural pain in young children during intravenous placement: A pilot randomized controlled trial

机译:虚拟现实环境使用圆顶屏幕进行幼儿在静脉内安置期间的程序疼痛:试点随机对照试验

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We assessed the feasibility and potential efficacy of a virtual reality (VR) environment using a dome screen as a distraction method in young children during intravenous (IV) placement in the pediatric emergency department. This randomized controlled pilot study enrolled children aged 2 to 6 years who underwent IV placement into either the intervention group or the control group. Children in the intervention group experienced VR using a dome screen during IV placement. The child’s pain intensity was measured using the Face, Legs, Activity, Cry, and Consolability (FLACC) scale at four time points of IV placement: immediately after arrival to the blood collection room (base); immediately after the child laid down on the bed (preparation); when the tourniquet was applied (tourniquet); and the moment at which the needle penetrated the skin (venipuncture). The guardian’s satisfaction and rating of the child’s distress were assessed using a 5-point Likert-type questionnaire. We recruited 19 children (9 in the intervention group and 10 in the control group). Five children in the control group were excluded from the analysis because of missing video recordings (n = 3), failed first attempt at IV placement (n = 1), and the child’s refusal to lie on the bed during the procedure (n = 1). No side effects of VR were reported during the study period. Although the average FLACC scale score at each time point (preparation, tourniquet, venipuncture) was lower in the intervention group than the control group, the difference was not statistically significant (2.3, interquartile range [IQR]: 2.0–3.0; vs. 3.3, IQR: 2.7–6.7, P = 0.255). There were no statistically significant differences between the groups in the guardian’s satisfaction and anxiety or his/her rating of the child’s pain and anxiety. The guardians and emergency medical technicians reported satisfaction with the use of VR with a dome screen and considered it a useful distraction during the procedure. VR using a dome screen is a feasible distraction method for young children during IV placement. A larger clinical trial with further development of the VR environment and study process is required to adequately evaluate the efficacy of VR using a dome screen.
机译:我们评估了虚拟现实(VR)环境使用圆顶屏幕作为幼儿在儿科急诊部门静脉内(IV)安置期间幼儿分心方法的可行性和潜在疗效。这项随机控制的试点研究招收了2至6年的儿童,他们在干预组或对照组中接受了IV展示。干预组中的儿童在IV位置期间使用圆顶屏幕经历VR。使用脸部,腿部,活动,哭泣和合理性(FLACC)规模在四次展示位置(底部)之后立即测量儿童的疼痛强度在孩子躺在床上后立即(准备);当止血带被施加(止血带);并且针刺渗透皮肤(静脉穿刺)的那一刻。使用5分Likert型调查问卷评估监护人的满意度和评价儿童痛苦。我们招募了19名儿童(在干预组中有9名,并在对照组中)。对照组中的五个儿童被排除在分析之外,因为缺失视频录制(n = 3),第一次尝试第一次尝试(n = 1),而孩子在程序期间拒绝躺在床上(n = 1 )。在研究期间报告了VR的副作用。虽然干预组每次(准备,止血带,静脉穿刺)的平均FLACC比分比对照组低于对照组,但差异在统计学上没有统计学意义(2.3,间条款范围[IQR]:2.0-3.0;与3.3 ,IQR:2.7-6.7,P = 0.255)。在监护人的满足感和焦虑或他/她的孩子的痛苦和焦虑的评价中,群体之间没有统计学意义的差异。监护人和紧急医疗技术人员报告了使用VR与圆顶屏幕的满意度,并考虑了在程序期间有用的分心。 VR使用圆顶屏幕是幼儿在IV展示位置的可行分心方法。需要进行更大的临床试验,进一步发展VR环境和研究过程需要充分评估VR使用圆顶屏幕的功效。

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