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New Images for Old Symbols: Meanings That Children Give to a Traditional Game

机译:旧符号的新图像:孩子们给传统游戏的意义

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Traditional games are considered agents of enculturation. This article explores the procedure to access the cultural meanings transmitted in a traditional game. The goal is to understand what children aged 6–11 make of the game called ‘the chained bear’ and to compare the meanings retrieved with those of different traditional versions of the game. For such a purpose, through an exploratory cross-sectional study, cartoons depicting people playing the game were exhibited and viewers ( n = 359; age range: 6–11; Mean age = 8.79; SD = 1.81) were asked to interpret them as a drama play, as well as contributing a title, a plot and saying how they would name the characters. The results show that, beyond the individual images that each child created in their mind, most of them coincided in stories about harassment and defense and theft and protection. These plots match those of the ludic tradition, showing that the actions evoke different pictures to each individual, but share common cultural meanings in turn. The study shows a procedure to access the meanings that traditional games transmit and confirms that games contain pieces of culture, which makes them agents of enculturation.
机译:传统游戏被认为是封闭的代理人。本文探讨了访问传统游戏传输的文化含义的程序。目标是了解6-11岁的孩子叫出“被链接的熊”,并比较与游戏不同传统版本的含义。出于这种目的,通过探索性横断面研究,描述了描绘游戏的人的漫画和观众(n = 359;年龄范围:6-11;平均年龄= 8.79; SD = 1.81)被要求将它们解释为戏剧戏剧,以及贡献标题,绘图并说出他们如何命名字符。结果表明,除了每个孩子在他们的脑海中创造的个体图像之外,他们大多数都会恰逢骚扰和防御和盗窃和保护的故事。这些绘图与幽灵传统的情节相匹配,表明行动唤起了每个人的不同图片,而是依次分享共同的文化含义。该研究显示了一种访问传统游戏传输和确认游戏包含文化的含义的程序,这使得它们成为封闭剂的代理。

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