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Context and Animacy Play a Role in Dynamic Decision-Making

机译:背景和动画在动态决策中发挥作用

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Perception, judgment, and reasoning are all processes that are sensitive to cues to animacy (i.e. the presence of signals that indicate an object behaves as if it has intentions and internal goals). The present study investigated the following question: Does animacy facilitate decision-making in a dynamic control system? To address this, the present study used a dynamic decision-making task and compared behavior in four different contexts (Abstract, Animate-Social, Inanimate-Social, InanimateNon-social). Participants were randomly allocated to one of these contexts, and in each version they were required to learn to manipulate variables in order to bring the dynamic system to a desirable state and maintain it at that level. The findings suggest that it is not animacy per se that facilitates decision-making behavior, but rather the presence of a context. However, animacy made an impact on the type of strategic behavior implemented when interacting with the dynamic system. We argue that context induces general beliefs about causal relationships in dynamic environments that generalize across animate as well as inanimate contexts.
机译:感知,判断和推理是对动画的提示敏感的所有过程(即,指示对象的信号的存在表现得像它有意图和内部目标)。本研究调查了以下问题:动画是否有助于在动态控制系统中的决策?为了解决这个问题,目前的研究在四种不同的背景下使用了动态决策任务和比较行为(抽象,动画 - 社会,无生命 - 社会,inanimatenon-社会)。与会者随机分配给其中一个上下文,并且在每个版本中,他们都需要学习操纵变量,以便将动态系统带到理想的状态并在该级别维护它。调查结果表明,本身并不促进决策行为,而是存在上下文的存在。然而,动画对与动态系统交互时实施的战略行为的类型的影响。我们认为,背景上的背景诱导了关于在动态环境中的因果关系的一般信念,以跨越动画以及无生命的上下文。

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