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Designing a Virtual Arboretum as an Immersive, Multimodal, Interactive, Data Visualization Virtual Field Trip

机译:将虚拟植物园设计为沉浸式,多模式,互动,数据可视化虚拟实地之旅

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This paper describes a virtual field trip application as a new type of immersive, multimodal, interactive, data visualization of a virtual arboretum. Deployed in a game engine, it is a large, openworld simulation, representing 100 hectares and ideal for use when free choice in navigation and high fidelity are required. Although the computer graphics are photorealistic, it is different and unique from other applications that use game art or 2D 360-degree video, because it reflects high information fidelity as a result of the domain expert review, and the integration of geographic information system (GIS) data with drone images. Combined in-game as a data visualization, it is ideal for generating past or future worlds, in addition to representations of the present. Fusing information from many data sources—terrain data, waterbody data, plant inventory, population density data, accurate plant models, bioacoustics, and drone images—its design process and methods could be repeated and used in a wide range of augmented reality (AR) and virtual reality (VR) applications and devices. Results on presence, embodiment, emotions, engagement, and learning are summarized from prior pilot studies for context on use, and are relevant to schools, museums, arboretums, and botanical gardens interested in developing immersive informal learning applications.
机译:本文介绍了虚拟现场旅行应用程序作为虚拟植物群体的新类型的沉浸式,多模式,交互式数据可视化。部署在游戏引擎中,它是一个大型的OpenWorld仿真,代表100公顷,非常适用于在导航和高保真方面的自由选择时使用。虽然计算机图形是光量的,但从使用游戏艺术或2D 360度视频的其他应用中,它是不同的和唯一的应用,因为它因域专家评论而反映了高信息保真度,以及地理信息系统的集成(GIS )带有无人机图像的数据。除了目前的陈述之外,将游戏作为数据可视化,是生成过去或未来世界的理想选择。来自许多数据源 - 地形数据,水体数据,植物库存,人口密度数据,准确的植物模型,生物声学和无人机图像 - 其设计过程和方法可以重复,并用于广泛的增强现实(AR)和虚拟现实(VR)应用程序和设备。结果在存在,实施例,情绪,参与和学习的存在,从先前的飞行员研究中概述了对使用的上下文研究,并且与对开发沉浸式非正式学习应用有兴趣的学校,博物馆,植物园和植物园有关。

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