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NAAM-MOEA/D-Based Multitarget Firepower Resource Allocation Optimization in Edge Computing

机译:基于NAAM-MOEA / D的多元火力资源配置优化边缘计算

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In the edge environment, the multiobjective evolutionary algorithm based on decomposition (MOEA/D) has been widely used in the research of multitarget firepower resource allocation. However, as the MOEA/D algorithm uses a fixed neighborhood update mechanism, it is impossible to rationally allocate computing resources based on the difficulty of each subproblem optimization, which results in some problems such as reduced population evolution efficiency and poor evolution quality during the calculation process. In order to solve these problems, a decision mechanism for subproblems and population evolution stages is designed, and on this basis, a MOEA/D algorithm based on the neighborhood adaptive adjustment mechanism is proposed to adapt to the edge environment. The optimization model of multiobjective firepower resource allocation based on the maximization of damage effect and the minimization of strike cost is constructed and solved. Using the ZDT series of test functions for comparative experiments, the simulation results show that the proposed algorithm can balance the distribution and convergence of population evolution and obtain satisfactory optimization results.
机译:在边缘环境中,基于分解(MOEA / D)的多目标进化算法已被广泛用于多元火力资源分配的研究。但是,由于MoA / D算法使用固定的邻域更新机制,因此无法基于每个子问题优化的难度来合理地分配计算资源,这导致一些问题,例如在计算期间减少人口演化效率和差的演化质量过程。为了解决这些问题,设计了亚数和人口演化阶段的决策机制,在此基础上,提出了一种基于邻域自适应调整机制的MOEA / D算法来适应边缘环境。基于损伤效应的最大化和打击费用的最小化多目标的火力资源的优化配置模型,并解决了。使用ZDT系列的测试功能进行比较实验,模拟结果表明,该算法可以平衡人口演化的分布和收敛性并获得满意的优化结果。

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