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首页> 外文期刊>Frontiers in Psychology >Identifying Triggers of Alcohol Craving to Develop Effective Virtual Environments for Cue Exposure Therapy
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Identifying Triggers of Alcohol Craving to Develop Effective Virtual Environments for Cue Exposure Therapy

机译:识别酒精渴望的触发,为提示暴露治疗开发有效的虚拟环境

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Background: Many studies have indicated that alcohol craving is a core mechanism in the acquisition, maintenance, and precipitation of relapse in alcohol use disorder (AUD). A common treatment approach in AUD is cue exposure therapy (CET). New technologies like virtual reality (VR) have the potential to enhance the effectiveness of CET by creating realistic scenarios in naturalistic environments. In this study, we aimed to determine relevant triggers of alcohol craving in patients with AUD. Method: We enrolled 75 outpatients diagnosed with AUD according to the DSM-5 criteria Participants completed the Alcohol Use Disorder Identification Test and a self-administered questionnaire to assess alcohol craving. The variables included in the craving questionnaire were as follows: presence of others, situations, time of the day, day of the week, mood, and type of alcoholic beverage. Results: Greater levels of alcohol craving were seen in many situations, including being at a party, in a restaurant, in a bar or pub, and at home. Drinking alone and drinking with two or more friends were equally associated with higher levels of craving. Drinking at night and drinking at weekends also emerged as triggers for alcohol craving. Emotional states like anxiety or tension, sadness, stress, frustration, or irritability were highly associated with urges to drink alcohol. The alcoholic drinks most highly associated with increased levels of craving were beer, wine, and whisky. Gender and age implications were discussed. Conclusions: This study is part of a larger project aiming to develop and validate CET based on VR technology for patients with AUD who are resistant to classical treatment. The identified triggers have been used to develop relevant VR environments for CET, and further research is ongoing to implement our findings.
机译:背景:许多研究表明,酒精渴望是在酒精使用障碍(AUD)中复发的核心机制中的核心机制。澳元的常见治疗方法是提示暴露治疗(CET)。像虚拟现实(VR)这样的新技术有可能通过在自然环境中创造现实情景来提高CET的有效性。在这项研究中,我们旨在确定患者患者渴望的相关触发。方法:根据DSM-5标准参与者签署75名诊断澳元的门诊,完成酒精使用障碍识别测试和自我管理的问卷,以评估酒精渴望。包含在渴望问卷中的变量如下:存在其他人,情况,一天中的时间,一周中的一天,情绪和酒精饮料的类型。结果:在许多情况下,包括更多的酒精渴望,包括在派对上,在餐厅,酒吧或酒吧,在家里。单独饮酒和两个或更多朋友喝酒同样与更高的渴望相关。晚上喝酒和周末饮酒也被出现为酒精渴望的触发器。情绪状态像焦虑或紧张,悲伤,压力,沮丧或烦躁,与饮酒的兴奋高度相关。与渴望水平增加最高相关的酒精饮料是啤酒,葡萄酒和威士忌。讨论了性别和年龄的影响。结论:本研究是旨在基于VR技术为耐用古典治疗患者的VR技术开发和验证CET的更大项目的一部分。已识别的触发器已被用于开发CET的相关VR环境,并正在进行进一步的研究以实施我们的研究结果。

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