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首页> 外文期刊>Frontiers in Psychology >Customizing Your Demons: Anxiety Reduction via Anthropomorphizing and Destroying an “Anxiety Avatar”
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Customizing Your Demons: Anxiety Reduction via Anthropomorphizing and Destroying an “Anxiety Avatar”

机译:自定义你的恶魔:通过拟人化和摧毁“焦虑化身”的焦虑减少

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Character customization is a prominent feature in digital games, affording users the ability to tailor one’s virtual self-representation (avatar) to match aspects of their actual or ideal self, influencing psychological well-being. The mental health implications of character customization can be partially explained by self-discrepancy theory, which argues that achieving congruence with one’s avatar reduces cognitive dissonance. However, the role of undesirable self-concepts such as mental health ailments have largely been overlooked in this context despite forming part of one’s identity. In theory, customization of an avatar representing undesirable self-concepts presents a self-regulatory paradox: individuals desire to reduce discrepancies with a self-representation, yet they also desire to enlarge discrepancies with a disliked-self. To reconcile this, two experiments explored the psychological implications of imbuing avatars with undesirable self-concepts. In study 1 (N = 90), participants customized an avatar to represent anxiety within themselves (i.e., an anxiety avatar). Customization significantly reduced state anxiety compared to a control group, supporting the proposed discrepancy-reduction mechanism. Study 2 (N = 122) employed a 2 (customization: yes, no) x 2 (destruction: yes, no) between-subjects design, with participants either destroying or observing an anxiety avatar. Destruction of customized anxiety avatars resulted in the largest reduction in anxiety among all conditions, supporting the proposed discrepancy-enlargement mechanism. Theoretical and practical implications for the use of avatar-based e-mental health interventions are discussed.
机译:字符自定义是数字游戏中的一个突出特色,这为用户提供了定制一个人的虚拟自我表示(阿凡达)来匹配其实际或理想自我的方面,影响心理福祉。性格定制的心理健康影响可以通过自我差异理论部分解释,这争辩说,与一个人的头像实现一致性降低了认知不分散。然而,尽管形成了一个人的身份,但在这种情况下,诸如心理健康疾病等不良自我概念的作用在很大程度上被忽视。理论上,代表不良自我概念的阿凡达的定制提出了一个自我监管的悖论:个人渴望减少自我代表的差异,但他们也希望扩大具有不喜欢的自我的差异。为了使这一点进行调和,两个实验探讨了具有不可取的自我概念的吸收头像的心理影响。在研究1(n = 90)中,参与者定制了一个头像,以代表自己内在的焦虑(即,焦虑化身)。与对照组相比,定制显着降低了状态焦虑,支持提出的差异减少机制。研究2(n = 122)雇用了2(定制:是,否)x 2(销毁:是,否)在主题设计之间,与参与者要么摧毁或观察焦虑化身。所有条件下,定制焦虑化身的破坏导致了焦虑减少,支持提出的差异扩大机制。讨论了对使用阿凡达的电子心理健康干预的理论和实践意义。

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