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首页> 外文期刊>International Journal of Electrical and Computer Engineering >Service selection in service oriented architecture using probabilistic approach and asynchronous queues with interceptor validation
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Service selection in service oriented architecture using probabilistic approach and asynchronous queues with interceptor validation

机译:使用概率方法和具有拦截器验证的异步队列的服务面向服务的服务选择

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In service Oriented Architecture, many services are offered with similar functionality but with different service quality parameters. Thus the service selection using a deterministic approach causes conflicts and inefficient results. We use asynchronous queue to model the service inventory architecture avoiding unnecessary locking of resources and thus allowing a provision to consumers to get their required services without intervening and with temporally decoupled fashion. Actually this kind of service selection strategy is considered in regards with game theory to eliminate fluctuations of queue length. It offers a discrete random service which is equal to some request requested by consumers, it means service can be provided based on probability mass function as a substitute of deterministic decisions for selecting a proper service provider as of the consumers. Once the request is taken out from the queue, it is delivered to the interceptor that has validation and sanitization module. It thus reduces the peak queue length and reduces periodic fluctuations in the queue length.
机译:在面向服务的架构中,许多服务具有类似的功能,但具有不同的服务质量参数。因此,使用确定性方法的服务选择会导致冲突和效率低下。我们使用异步队列来模拟服务库存架构,避免不必要的资源锁定,从而允许在消费者提供所需的服务而不干预,并且时间上分离的方式。实际上,在游戏理论方面考虑了这种服务选择策略,以消除队列长度的波动。它提供了一个离散的随机服务,该服务等于消费者请求的某些请求,意味着可以基于概率质量函数作为用于选择适当的服务提供商的概率质量函数来提供服务,以选择适当的服务提供商。从队列中取出请求后,它将传递给具有验证和消毒模块的拦截器。因此,它降低了峰值队列长度并减少了队列长度中的周期性波动。

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