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Design and simulation of vehicle controllers through genetic algorithms

机译:遗传算法的车辆控制器的设计与仿真

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Genetic Programming (GP) is a population-based evolutionary technique, which, unlike a Genetic Algorithm (GA) does not work on a fixed-length data structure, but on a variable-length structure and aims to evolve functions, models or programs, rather than finding a set of parameters. There are different histories of driver development, so different proposals of the use of PG to evolve driver structures are presented. In the case of an autonomous vehicle, the development of a steering controller is complex in the sense that it is a non-linear system, and the control actions are very limited by the maximum angle allowed by the steering wheels. This paper presents the development of an autonomous vehicle controller with Ackermann steering evolved by means of Genetic Programming.
机译:遗传编程(GP)是一种基于人口的进化技术,与遗传算法(GA)不同,不适用于固定长度数据结构,而是在可变长度的结构上,并且旨在演变函数,模型或程序,而不是找到一组参数。展示了不同的司机开发历史,因此提出了使用PG来发展驱动器结构的不同提案。在自主车辆的情况下,转向控制器的开发是在非线性系统的意义上复杂的,并且控制动作非常受到方向盘允许的最大角度。本文介绍了通过遗传编程演变的Ackermann转向的自主车辆控制器的开发。

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