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Artificial Beings Worthy of Moral Consideration in Virtual Environments: An Analysis of Ethical Viability

机译:虚拟环境中值得道德考虑的人造:伦理可行性分析

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This article explores whether and under which circumstances it is ethically viable to include artificial beings worthy of moral consideration in virtual environments. In particular, the article focuses on virtual environments such as those in digital games and training simulations – interactive and persistent digital artifacts designed to fulfill specific purposes, such as entertainment, education, training, or persuasion.The article introduces the criteria for moral consideration that serve as a framework for this analysis. Adopting this framework, the article tackles the question of whether including artificial intelligences that are entitled to moral consideration in virtual environments constitutes an immoral action on the part of human creators. To address this problem, the article draws on three conceptual lenses from the philosophical branch of ethics: the problem of parenthood and procreation, the question concerning the moral status of animals, and the classical problem of evil.Using a thought experiment, the concluding section proposes a contractualist answer to the question posed in this article. The same section also emphasizes the potential need to reframe our understanding of the design of virtual environments and their future stakeholders.
机译:本文探讨了是否在哪种情况下,道德上可行的是在虚拟环境中包含值得道德考虑的人造。特别是,该文章侧重于数字游戏和培训模拟中的虚拟环境 - 旨在满足特定目的的互动和持久性数字工件,例如娱乐,教育,培训或劝说。本文介绍了道德考虑的标准作为此分析的框架。采用这一框架,文章解决了有权在虚拟环境中有权思考的人工智能是否构成了人类创作者的不道德行动。为了解决这个问题,文章从道德哲学分支中汲取了三个概念镜片:父母身份和生育问题,有关动物道德地位的问题,以及邪恶的古典问题。思想实验,结论部分提出对本文提出的问题的合同答案。同一部分还强调潜在的需要,让我们了解对虚拟环境和未来利益相关者的设计。

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