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Mapping Behavioral Health Serious Game Interventions for Adults With Chronic Illness: Scoping Review

机译:测绘行为健康严重的慢性病成人的游戏干预:范围审查

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Background Serious games for health are increasingly being used to address health outcomes in patients with chronic illnesses. These studies vary in their study designs, patient populations, frameworks, outcome variables, and degree of specificity of the serious game intervention. Objective This scoping review aims to clarify the conceptual features of the existing research related to serious games designed to improve cognitive and behavioral outcomes in adults with chronic illness. Methods We applied the Preferred Reporting Items of Systematic Reviews and Meta-Analysis for scoping reviews (PRISMA-ScR) methodology, including an a priori research question. We searched 4 electronic databases to identify articles published through November 2019. Inclusion criteria encompassed (1) adults 18 years or older; (2) patients with a diagnosis of chronic illness; (3) a serious game intervention; and (4) defined patient outcomes that assess patients’ behavioral, cognitive, or health outcomes. Results Of the 3305 articles identified, 38 were included in the review. We charted and analyzed the theoretical frameworks, key concepts, and outcome variables of these studies with summaries of features across articles. The majority of studies used a randomized controlled trial design (23/38, 61%), included a custom serious game intervention (22/38, 58%), and lacked a theoretical framework (25/38, 66%). Common outcome variables included quality of life (16/38, 42%), mood (15/38, 39%), cognitive function (13/38, 34%), symptoms (12/38, 32%), and physical activity (9/38, 24%). Key differences between studies included whether or not serious games aimed to train versus teach patients, be widely accessible versus tailored interventions, or replace versus complement current treatments. Conclusions This scoping review defines the current landscape of research in serious games for health research targeting behavioral and cognitive outcomes in adults with chronic disease. Studies have addressed a variety of patient populations and diverse patient outcomes. Researchers wanting to build on the current research should integrate theoretical frameworks into the design of the intervention and trial to more clearly articulate the active ingredients and mechanisms of serious games.
机译:背景技术越来越多地用于解决慢性疾病患者的健康结果。这些研究在他们的研究设计,患者群体,框架,结果变量和严重游戏干预的特异性方面都有所不同。目的这一审查旨在澄清与严肃游戏有关的现有研究的概念特征,旨在改善患有慢性疾病的成年人的认知和行为结果。方法我们应用了Sysocation评论和Meta分析的首选报告项目,以进行划分评论(Prisma-SCR)方法,包括先验的研究问题。我们搜索了4个电子数据库,以确定2019年11月出版的文章。包含18岁或以上的成年人(1)成年人; (2)诊断慢性疾病的患者; (3)严重的游戏干预; (4)定义了评估患者行为,认知或健康结果的患者结果。结果3305篇文章的结果包括在审查中。我们通过文章的特征摘要进行了图表和分析了这些研究的理论框架,关键概念和结果变量。大多数研究使用随机对照试验设计(23/38,61%),包括定制严重的游戏干预(22/38,58%),缺乏理论框架(25/38,66%)。常见的结果变量包括生活质量(16/38,42%),情绪(15/38,39%),认知功能(13/38,34%),症状(12/38,32%)和身体活动(9/38,24%)。研究之间的关键差异包括针对教导患者的严重游戏,与量身定制的干预措施广泛无障碍,或取代与补充当前治疗。结论这一裁视审查定义了当前在严重游戏中的研究景观,用于患有慢性疾病的成人的行为和认知结果。研究已经解决了各种患者种群和不同的患者结果。想要建立目前研究的研究人员应将理论框架整合到介入和审判的设计中,以更清楚地清楚地清晰地清晰地阐明严重比赛的机制。

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