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Assessing Ethoshunt as a Gamification-Based Mobile App in Ethics Education: Pilot Mixed-Methods Study

机译:评估EthOSHUNT作为伦理教育中的娱乐活动应用程序:试点混合方法研究

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Background Gamification has remarkable potential in the learning space. The process of creating a gamified system and its influence on human behavior reflect the interaction between educators and machines. Objective The purpose of this pilot study was to present Ethoshunt as a gamification-based mobile app that can be used in teaching and learning ethics. Methods This study involved a mixed-methods research design. The researchers surveyed 39 undergraduate students who were introduced to Ethoshunt in order to examine the relationships between mobile app usability and positive emotions, ethical competency, and user experience. Affinity diagramming was used as a tool to organize the opinions and experiences of participants using featured gamification elements. Results Game dynamics and game mechanics explained the functionality of Ethoshunt. In addition, the learning flow through Ethoshunt was discussed. Overall, the findings were positive, and mobile app usability had the strongest relationship with positive emotions ( r =0.744, P .001), followed by ethical competency ( r =0.686, P .001) and user experience ( r =0.614, P .001). Conclusions Positive emotions could be perceived as an important dimension in the development and usability of Ethoshunt. The researchers suggest that the gamification-based mobile app advocated in this study may provide ideas for ethics educators who wish to develop a technology-mediated learning environment.
机译:背景游戏在学习空间中具有显着潜力。创建赌博系统的过程及其对人类行为的影响反映了教育工作者和机器之间的互动。目的,这项试点研究的目的是将EthOSHUNT作为基于赌博的移动应用程序,可用于教学和学习道德。方法本研究涉及混合方法研究设计。研究人员调查了39名本科学生,被介绍给ethOshunt,以检查移动应用程序可用性和积极情绪,道德能力和用户体验之间的关系。用作使用特色游戏化元素组织参与者的意见和经验的工具。结果游戏动力学和游戏机制解释了ethoShunt的功能。此外,讨论了通过EthOSHUNT的学习流程。总的来说,调查结果是积极的,移动应用程序的可用性与积极情绪(r = 0.744,p <.001)具有最强的关系,然后是道德竞争力(r = 0.686,p <.001)和用户体验(r = 0.614 ,p <.001)。结论可以认为积极的情绪是ethuntunt发展和可用性的重要层面。研究人员表明,本研究主张的基于群组的移动应用程序可能为希望开发技术介导的学习环境的道德教育者提供思想。

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