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首页> 外文期刊>JMIR Research Protocols >A Mobile Game (Safe City) Designed to Promote Children’s Safety Knowledge and Behaviors: Protocol for a Randomized Controlled Trial
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A Mobile Game (Safe City) Designed to Promote Children’s Safety Knowledge and Behaviors: Protocol for a Randomized Controlled Trial

机译:旨在促进儿童安全知识和行为的移动游戏(安全城市):随机对照试验的协议

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Background Children have high levels of curiosity and eagerness to explore. This makes them more vulnerable to danger and hazards, and they thus have a higher risk of injury. Safety education such as teaching safety rules and tips is vital to prevent children from injuries. Although game-based approaches have the potential to capture children’s attention and sustain their interest in learning, whether these new instructional approaches are more effective than traditional approaches in delivering safety messages to children remains uncertain. Objective The aim of this study is to test the effectiveness of a game-based intervention in promoting safety knowledge and behaviors among Hong Kong school children in Grades 4-6. It will also examine the potential effect of the game-based intervention on these children’s functioning and psychosocial difficulties. Methods This study comprises the development of a city-based role-playing game Safe City, where players are immersed as safety inspectors to prevent dangerous situations and promote safety behavior in a virtual city environment. The usability and acceptability tests will be conducted with children in Grades 4-6 who will trial the gameplay on a mobile phone. Adjustments will be made based on their feedback. A 4-week randomized controlled trial with children studying in Grades 4-6 in Hong Kong elementary schools will be conducted to assess the effectiveness of the Safe City game–based intervention. In this trial, 504 children will play Safe City, and 504 children will receive traditional instructional materials (electronic and printed safety information). The evaluation will be conducted using both child self-report and parent proxy-report data. Specifically, child safety knowledge and behaviors will be assessed by a questionnaire involving items on knowledge and behaviors, respectively, for home safety, road safety, and sport-related safety; child functioning will be assessed by PedsQL Generic Core Scales; and psychosocial difficulties will be assessed by the Strength and Difficulties Questionnaire. These questionnaires will be administered at 3 time points: before, 1 month, and 3 months after the intervention. Game usage statistics will also be reviewed. Results This project was funded in September 2019. The design and development of the Safe City game are currently under way. Recruitment and data collection will begin from September 2020 and will continue up to March 1, 2021. Full analysis will be conducted after the end of the data collection period. Conclusions If the Safe City game is found to be an effective tool to deliver safety education, it could be used to promote safety in children in the community and upgraded to incorporate more health-related topics to support education and empowerment for the larger public.
机译:背景儿童具有高度的好奇心和渴望探索。这使得它们更容易受到危险和危害的影响,因此它们具有更高的伤害风险。教学安全规则和提示等安全教育对于防止伤害的伤害至关重要。虽然基于游戏的方法有可能捕捉孩子的注意力并维持他们对学习的兴趣,但这些新的教学方法是否比传统方式更有效地向儿童提供安全信息仍然不确定。客观本研究的目的是测试基于游戏的干预措施,促进4-6等级的香港学校儿童的安全知识和行为。它还将研究基于游戏的干预对这些儿童的功能和心理社会困难的潜在影响。方法本研究包括开发一个基于城市的角色扮演游戏安全城市,其中玩家被沉浸为安全检查员,以防止危险情况并促进虚拟城市环境中的安全行为。可用性和可接受性测试将与4-6级的儿童进行,谁将在手机上试用游戏。调整将根据其反馈进行。将进行4周随机对照试验与香港小学等级4-6等级学习的儿童进行讨论,以评估安全城市游戏的干预效果。在此审判中,504名儿童将发挥安全城市,504名儿童将收到传统的教学材料(电子和印刷安全信息)。将使用子自我报告和父代理报告数据进行评估。具体而言,涉及知识和行为的项目的问卷,分别评估儿童安全知识和行为,分别用于家庭安全,道路安全和与体育相关的安全; PEDSQL通用核心尺度将评估儿童功能;和精神社会困难将被强度和困难调查问卷评估。这些调查问卷将在3个时间点管理:在干预后,1个月和3个月。还将审查游戏使用情况统计数据。结果该项目于2019年9月供资。安全城市游戏的设计和开发目前正在进行中。招聘和数据收集将于2020年9月开始,将于3月1日前持续到2021年3月1日。在数据收集期结束后将进行全面分析。结论如果发现安全城市游戏是提供安全教育的有效工具,可用于促进社区中儿童的安全,并升级以纳入更多的健康相关主题,以支持教育和赋予更大的公众的教育和赋权。

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