首页> 外文期刊>JMIR Research Protocols >Digital Game Interventions for Youth Mental Health Services (Gaming My Way to Recovery): Protocol for a Scoping Review
【24h】

Digital Game Interventions for Youth Mental Health Services (Gaming My Way to Recovery): Protocol for a Scoping Review

机译:用于青年心理健康服务的数字游戏干预措施(播放方式恢复):衡量评论的协议

获取原文
       

摘要

Background Digital or video games are played by millions of adolescents and young adults around the world and are one of the technologies used by youths to access mental health services. Youths with mental health problems strongly endorse the use of technologies, including mobile and online platforms, to receive information, support their treatment journeys (eg, decision-making tools), and facilitate recovery. A growing body of literature explores the advantages of playing digital games for improving attention span and memory, managing emotions, promoting behavior change, and supporting treatment for mental illness (eg, anxiety, depression, or posttraumatic stress disorder). The research field has also focused on the negative impact of video games, describing potential harms related to aggression, addiction, and depression. To promote clarity on this matter, there is a great need for knowledge synthesis offering recommendations on how video games can be safely and effectively adopted and integrated into youth mental health services. Objective The Gaming My Way to Recovery scoping review project assesses existing evidence on the use of digital game interventions within the context of mental health services for youths (aged 11-29 years) using the stepped care model as the conceptual framework. The research question is as follows: For which youth mental health conditions have digital games been used and what broad objectives (eg, prevention, treatment) have they addressed? Methods Using the methodology proposed by Arksey and O’Malley, this scoping review will map the available evidence on the use of digital games for youths between 11 and 29 years old with mental health or substance use problems, or both. Results The review will bring together evidence-based knowledge to assist mental health providers and policymakers in evaluating the potential benefits and risks of these interventions. Following funding of the project in September 2018, we completed the search in November 2018, and carried out data screening and stakeholder engagement activities during preparation of the protocol. We will conduct a knowledge synthesis based on specific disorders, treatment level and modality, type of service, population, settings, ethical practices, and user engagement and offer recommendations concerning the integration of video game technologies and programs, future research and practice, and knowledge dissemination. Conclusions Digital game interventions employ unique, experiential, and interactive features that potentially improve skills and facilitate learning among players. Digital games may also provide a new treatment platform for youths with mental health conditions. Assessing current knowledge on video game technology and interventions may potentially improve the range of interventions offered by youth mental health services while supporting prevention, intervention, and treatment.
机译:背景技术数字或视频游戏由全球数百万的青少年和年轻成年人播放,是青少年使用的技术之一,以获得心理健康服务。心理健康问题的青少年强烈支持使用技术,包括移动和在线平台,接收信息,支持他们的治疗旅程(例如,决策工具),并促进恢复。一种越来越多的文献体系探讨了玩数字游戏的优势,以改善注意力跨度和记忆,管理情绪,促进行为变化,以及对精神疾病的支持治疗(例如,焦虑,抑郁或错误胁迫障碍)。研究领域还专注于视频游戏的负面影响,描述与侵略,成瘾和抑郁有关的潜在危害。为了促进对此事的清晰度,对知识综合有很大的需求,就如何安全有效地采用和融入青年心理健康服务,提供有关视频游戏的建议。目的通过恢复范围审查项目的游戏方式评估了使用步骤护理模型作为概念框架的青少年(11-29岁)的心理健康服务范围内使用数字游戏干预措施的现有证据。研究问题如下:使用哪些青年心理健康状况,使用数字游戏以及他们解决了哪些广泛的目标(例如,预防,治疗)?方法使用ARKSEY和O'MALLEY提出的方法,这一裁视审查将在11到29岁之间使用数字游戏的可用证据,以11至29岁,心理健康或物质使用问题,或两者。结果审查将带来基于证据的知识,以协助精神卫生提供者和政策制定者评估这些干预措施的潜在利益和风险。 2018年9月的项目资助后,我们于2018年11月完成了搜索,并在编制方案期间进行了数据筛选和利益相关方参与活动。我们将根据具体疾病,治疗水平和方式,服务类型,服务类型,设置,道德行为和用户参与以及关于集成视频游戏技术和计划,未来研究和实践以及知识的建议,提供知识综合传播。结论数字游戏干预措施采用独特,体验和互动特征,可能提高技能,促进参与者的学习。数字游戏还可以为心理健康状况的青少年提供新的治疗平台。评估目前关于视频游戏技术和干预措施的知识可能会在支持预防,干预和治疗时潜在地改善青年心理健康服务所提供的干预范围。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号