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Videogames and Innovation: Fostering Innovators’ Skills in Online-Learning Environments

机译:电子游戏和创新:在线学习环境中培养创新者的技能

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Innovation is quite important for economies and entrepreneurs around the world, especially for developing countries such as Colombia, where this study was based. Therefore, education for innovation becomes as important, and newer and innovative educational means must be adjusted for developing skills in innovation and entrepreneurship. Innovator’s DNA is a framework of skills that are meant to be developed by innovators. This framework proposes five discovery skills, which are: observing, associating, experimenting, networking, and questioning. This paper studied whether and how videogames can develop innovators’ skills in students of entrepreneurship and innovation in online-learning environments, by directly observing the participation of 23 participants during an interaction with a game specifically tailored for fostering these skills. The videogame used is called CAFET, and it consists of a card-based game where players enact coffee industry entrepreneurs in Colombia. A mixed-methods research was carried out by coding each observable action conducted by the participants and interviewing them about their behaviors. Results showed that participants enact actions that may involve and develop innovator’s DNA skills, specifically observing, associating, and experimenting. This study analyzed how videogames can develop innovation skills and explains the behaviors observed among other insights.
机译:创新对于世界各地的经济和企业家来说非常重要,特别是对于哥伦比亚等发展中国家,这项研究是基于的。因此,创新教育变得重要,必须调整更新,创新的教育手段,以便在创新和创业技能方面进行调整。创新者的DNA是由创新者开发的技能框架。该框架提出了五种发现技能,即:观察,关联,试验,网络和质疑。本文研究了电子游戏是否能够在线学习环境中的学生创新和创新的学生,通过直接观察23名参与者在与专门针对这些技能的游戏的互动期间的参与,通过直接观察23名参与者的创新和创新的创新技能。所使用的视频名称被称为CAFET,它包括一款基于卡的游戏,玩家在哥伦比亚制定咖啡业企业家。通过编码参与者进行的每个可观察的行动并对他们的行为进行面试来进行混合方法研究。结果表明,参与者制定可能涉及和发展创新者的DNA技能的行动,特别是观察,关联和实验。本研究分析了电子游戏如何制定创新技能,并解释其他见解中观察到的行为。

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