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A Topological Framework for Interactive Queries on 3D Models in the Web

机译:网页3D模型中交互式查询的拓扑框架

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Several technologies exist to create 3D content for the web. With X3D, WebGL, and X3DOM, it is possible to visualize and interact with 3D models in a web browser. Frequently, three-dimensional objects are stored using the X3D file format for the web. However, there is no explicit topological information, which makes it difficult to design fast algorithms for applications that require adjacency and incidence data. This paper presents a new open source toolkit TopTri (Topological model for Triangle meshes) for Web3D servers that builds the topological model for triangular meshes of manifold or nonmanifold models. Web3D client applications using this toolkit make queries to the web server to get adjacent and incidence information of vertices, edges, and faces. This paper shows the application of the topological information to get minimal local points and iso-lines in a 3D mesh in a web browser. As an application, we present also the interactive identification of stalactites in a cave chamber in a 3D web browser. Several tests show that even for large triangular meshes with millions of triangles, the adjacency and incidence information is returned in real time making the presented toolkit appropriate for interactive Web3D applications.
机译:存在若干技术以为Web创建3D内容。使用x3d,webgl和x3dom,可以在Web浏览器中可视化和交互。通常,使用Web的X3D文件格式存储三维对象。然而,没有明确的拓扑信息,这使得难以为需要邻接和发病数据的应用设计快速算法。本文为Web3D服务器提供了一个新的开源工具包Toptri(三角形网格的拓扑模型),用于构建歧管或非百货模型的三角形网格的拓扑模型。使用此工具包的Web3d客户端应用程序对Web服务器进行查询以获得顶点,边和面的相邻和发射信息。本文显示了拓扑信息的应用,以在Web浏览器中的3D网格中获得最小的本地点和ISO线。作为一个应用,我们还存在在3D Web浏览器中的洞穴室中钟乳石的交互式识别。几个测试表明,即使对于具有数百万三角形的大型三角形网格,邻接和发射信息也是实时返回的,使得适合交互式Web3D应用程序的呈现工具包。

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