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Employee Proactiveness to Engage in Sustainable Consumption Leading to Societal Benefits

机译:员工主营致力于从事可持续消费,导致社会福利

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Our manuscript aims to advance our understanding of employee engagement in sustainable consumption through collaborative learning. Learning is one of the keys to sustain competitive advantage and to keep business fresh and relevant in a constantly evolving global business environment. Consequently, collaborative learning is a crucial skill that companies expect their prospective employees to demonstrate at work. In our study, we hold that collaborative learning will increase employee proactiveness to engage in sustainable consumption when moral identity is present. Moral identity refers to a moral state that is internal and projected to others and therefore consists of two dimensions: internalization and symbolisation. Moral identity along with collaborative learning and employee proactiveness to engage in sustainable consumption at a workplace leading to societal benefits (i.e., economic, social and psychological) in the housing, mobility and food consumption domain has not received much attention in academia. We theoretically investigate this phenomenon in the context of massively-multiplayer online video games and offer a conceptual model. In our study, we conceptually put forward propositions linking moral identity, engagement in sustainable consumption and societal benefits along with antecedents of collaborative learning: achievement, social presence, immersion and video game frequency. Based on our conceptual model, we provide implications for public policy makers and practitioners.
机译:我们的稿件旨在通过协作学习推动我们对可持续消费的员工参与的理解。学习是维持竞争优势的钥匙之一,并使业务在不断发展的全球商业环境中保持新鲜。因此,协作学习是公司期望其未来员工在工作中展示的重要技能。在我们的研究中,我们认为,当出现道德认同时,我们认为协作学习将增加员工主营性,从事可持续消费。道德同一性是指内部并投射到他人的道德状态,因此包括两个维度:内化和象征性。道德身份以及合作学习和员工主动在职工中从事职业福利的工作场所(即经济,社会和心理)在住房,流动性和食品消费领域在学术界都没有受到大量关注。理论上我们在大型多人在线视频游戏的背景下调查这种现象,并提供概念模型。在我们的研究中,我们概念上提出了与道德身份的联系,可持续消费和社会福利的联系,以及协作学习的前提:成就,社会存在,浸入和视频游戏频率。根据我们的概念模型,我们为公共政策制定者和从业者提供影响。

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