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A Crowdsourced Gameplay for Whole-Genome Assembly via Short Reads

机译:通过短读取全基因组装的众群游戏

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Next-generation sequencing has revolutionized the field of genomics by producing accurate, rapid and cost-effective genome analysis with the use of high throughput sequencing technologies. This has intensified the need for accurate and performance efficient genome assemblers to assemble a large set of short reads produced by next-generation sequencing technology. Genome assembly is an NP-hard problem that is computationally challenging. Therefore, the current methods that rely on heuristic and approximation algorithms to assemble genomes prevent them from arriving at the most accurate solution. This paper presents a novel approach by gamifying whole-genome shotgun assembly from next-generation sequencing data; we present "Geno", a human-computing game designed with the aim of improving the accuracy of whole-genome shotgun assembly. We evaluate the feasibility of crowdsourcing the problem of whole-genome shotgun assembly by breaking the problem into small subtasks. The evaluation results, for single-cell Escherichia coli K-12 substr. MG1655 with a read length of 25 bp that produced 144,867 game instances of mean 25 sequences per instance at 40x coverage indicate the feasibility of sub-tasking the problem of genome assembly to be solved using crowdsourcing.
机译:通过使用高通量测序技术生产准确,快速和经济高效的基因组分析,下一代测序彻底改变了基因组学领域。这加剧了对准确和性能有效的基因组装配机的需求,以组装由下一代测序技术产生的大量短读数。基因组组装是一个正在计算地挑战的NP难题问题。因此,依赖于启发式和近似算法来组装基因组的当前方法阻止它们到达最准确的解决方案。本文通过从下一代测序数据赌博全基因组霰弹枪组装呈现了一种新颖的方法;我们展示了一个人类计算游戏的“Geno”,旨在提高全基因组霰弹枪组件的准确性。我们通过将问题破坏到小型子信系中来评估众包群体问题的可行性。用于单细胞大肠杆菌C大肠杆菌K-12 Substr的评价结果​​。 MG1655具有25bp的读取长度,产生144,867个平均25序列的游戏实例,每隔25倍覆盖率表示使用众包解决基因组组件的问题的可行性。

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