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Digital Sketching Applications for Design of Multicultural Toys Based on Himavanta Creatures from Thai, Laos, and Myanmar Fine Arts

机译:基于泰国,老挝和缅甸美术的喜马牧菌生物的多元文化玩具设计数字素描应用

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The research focuses on digital sketching aspect through a depiction of Himavanta creatures and characters?from Thailand, Laos, and Myanmar, where the details of paintings, sculptures, and architectural features as well as multicultural aspiration and imaginations are?considered main variables.?The research analyzed Himavanta creatures’cultural identities, sculptural forms and patterns, colors, and characteristic structures and implemented these identities into?a?design process, which then initiated a digital sketching process to transfer the artwork into designing multicultural toys. The evaluation processes comprised of eight?design aspects?including 1)?concepts and theories of toy design,?2)?contents connectedness,?3)?discretion to communities,?4)?suitability of Himavanta creature,?5)?numbers of character sets?in basic level,?6)?numbers of character sets?in experienced level,?7)?content management for toy design process, and?8)?digitize design procedures.The research results show that the Himavanta creatures including?Singha, Chinese lion, Kochasri, Garuda and Swan that based on?the digital sketch from paintings, sculptures,?architectural features, as well as artisan’s imaginations in the?multicultural societies were significantly?similar.By?testing and applyingthe concepts and theories of multicultural toy design processes?from digital sketches, each final design found to be practical and displayed?effective cultural means that remains true to its mood and tonality of its cultural interpretation. Consequently, the level of satisfactory evaluation?on the process of the design samples,?the awareness effectiveness, and the toy’s?interpretation shows the value of?x??=?4.46?and the value of?0.58?standard deviation.?The satisfaction on the design worksshows?that awareness?and interpretation?consistency indicate?x??=3.84?and the?standard deviation was?at?0.65.? ?
机译:该研究专注于数字素描方面,通过对喜爱的生物和人物描绘?来自泰国,老挝和缅甸,其中绘画,雕塑和建筑特征以及多元文化愿望和想象的细节?被认为是主要变量。研究分析了HIMAVANTA生物的文化身份,雕塑形式和图案,颜色和特征结构,并实施了这些身份进入?一个?设计过程,然后启动数字草图过程,将艺术作品转移到设计多元文化玩具中。评估过程包括八个?设计方面?包括1)?玩具设计的概念和理论,?2)?内容连接,?3)?酌情对社区,?4)?适合Himavanta Creature,?5)?数字字符集?在基本级别,?6)?字符集的数量?在经验丰富的水平,?7)?用于玩具设计过程的内容管理,以及?8)?数字化设计程序。研究结果表明,HIMAVANTA生物包括?Singha,Chinese Lion,Kochasri,Garuda和Swan基于?来自绘画,雕塑,架构特征的数字素描,以及艺术家的想象力,以及多元文化社会的想象力显着呢?相似.by?测试和应用概念和理论作者:王莹,多元文化玩具设计过程吗?从数字草图,每个最终设计都发现是实用和展示的?有效的文化手段,仍然符合其文化解释的情绪和色调。因此,令人满意的评估水平?在设计样本的过程中,?提高认识效率,玩具的?解释表明了?x ?? =?4.46?和价值?0.58?标准偏差值对设计工作表的满意度?这种意识?和解释?一致性表明?x ?? = 3.84?标准偏差是?在?0.65。? ?

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