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Augmented Reality Storytelling – Narrative Design and Reconstruction of a Historical Event in situ

机译:增强现实讲故事 - 原位历史事件的叙事设计与重建

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How may we best utilize mobile augmented reality for storytelling when reconstructing historical events onlocation? In this article we present a series of narrative design considerations when developing an augmented reality application recreating the assault on Omaha Beach in the early morning on D-Day. To what extent may we select existing genre conventions from, for example, documentary film, and adapt them to a location–based audio–visual medium like AR? How can we best combine sequence and access, the narrative flow of an unfolding historical event with the availability of background information, in order to enrich the experience of the story, but without distorting its coherence? To what extent may we draw from existing and well known media representations of the Omaha Beach landing? How was the battle documented with contemporary means? We present the rich documentation of photos, films, drawings, paintings, maps, action reports, official reports, etc., and discuss how these have been employed to create the published AR situated simulation. We also describe and discuss the testing and evaluation of the application on location with visitors, as well as online tracking of its current use.
机译:在重建历史事件的情况下,我们如何最好利用移动增强现实来讲故事?在本文中,我们展示了一系列叙事设计考虑因素,在开发一个增强的现实应用程序,在D-Day的清晨在清晨在奥马哈海滩上重建攻击。我们可以在多大程度上选择来自例如文件胶片的现有类型惯例,并使它们调整到基于位置的视听媒体(如AR)?如何最好地结合序列和访问,展开历史事件的叙述流程与背景信息的可用性,以丰富故事的经验,但不扭曲其一致性?我们可以在多大程度上从现有和众所周知的奥马哈海滩登陆媒体表示?当代的战斗是如何用当代手段进行的?我们展示了丰富的照片,电影,图纸,绘画,地图,行动报告,官方报告等文件,并讨论如何使用这些产品来创建已发布的AR SITED模拟。我们还描述了对访问者的位置的测试和评估,以及当前使用的在线跟踪。

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