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Mobile Serious Game Design using User Experience: Modeling of Software Product Line Variability

机译:移动严重游戏设计使用用户体验:软件产品线的建模变异性

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In recent years, gamification has emerged as a new approach to increasing learner engagement. It covers a very wide range of games with very different purposes and with many fields of application. However, most of the gamification solutions proposed do not adopt the same modeling approach and little attention has been paid to mobile serious games (MSG) belonging to different pedagogical contexts. In order to overcome these difficulties, we have developed in this paper a generic model based on the Software Product Line (SPL) approach to manage the common and variable points of the MSG product set. We have also focused on the User eXperience (UX) concept to study the aspects that most affect the player’s experience in the context of MSGs. These aspects have been modeled in the form of features in the SPL Feature Model. MSG designers can use the model proposed during the development process, both to manage variability and to create an effective and fun learning environment.
机译:近年来,Gamification已成为增加学习者参与的新方法。它涵盖了具有非常不同的目的和许多应用领域的广泛游戏。然而,大多数拟议的游戏化解决方案都不采用相同的建模方法,并且已经支付给属于不同教学背景的移动严重游戏(MSG)的注意力。为了克服这些困难,我们在本文中开发了一种基于软件产品线(SPL)方法的通用模型来管理MSG产品集的公共和可变点。我们还专注于用户体验(UX)概念来研究最严重影响玩家在MSG的背景中的方面。这些方面已经以SPL功能模型中的特征形式建模。 MSG设计人员可以使用在开发过程中提出的模型来管理变异性并创建有效和有趣的学习环境。

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