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Live Video Streaming Service over Peer to Peer Network: Design, Implementation and Experience*

机译:实时视频流服务通过对等网络进行对等网络:设计,实施和体验*

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Providing live video streaming service over peer to peer network to a large population of end users remains challenging and interesting, due in large part to the scalability of ""self-growing"" community of peers, high demanding bandwidth over fluctuant and heterogeneous underlay network, system stability to high churn rate as well as stringent deadline for continuous playback. Although there have been many research efforts advocate various algorithms with respect to application layer multicast, overlay or peer to peer network, few existing works indeed study the impact of the congestion on data transmission paths in such networks which is the key to the performance of streaming applications. Besides, it is more important to investigate practical issues in this arena rather than to follow prescribed theoretical assumptions. Thus in this paper we first consider the spanning tree in multicast as the representative transmission mode and then develop a statistical link model to quantitatively analyze the impact of congestion on the system performance. Since the tree-based structure is vulnerable to network congestion and peer dynamics, while link dependence favors system stability, in the design and implementation of a practical live video streaming system, we adopt a gossip-based overlay construction protocol to accommodate topology change and a composite but efficient streaming mechanism to stream video contents with lower delay than simplex data-driven scheme. The experimental results over PlanetLab indicate that this architecture offers continuous playback, demanding bandwidth and low latency. More interestingly, with the service to totally more than 500,000 users and maximum 15,239 concurrent users provided by only one common streaming server in Feb. 2005, we further exhibit insightful statistical results to reveal system properties, and thus demonstrating that it could scale to reliably support a large and highly dynamic population of end users in the Internet..
机译:向同行网络提供实时视频流服务,以对等网络到大量的最终用户仍然具有挑战性和有趣,这在很大程度上是“”自我生长“”社区的可扩展性,在波动和异构底层网络上的高苛刻带宽。 ,系统稳定性到高流失率以及严格播放的严格截止日期。虽然已经有许多研究工作倡导了关于应用层组播,覆盖或对等网络的各种算法,但少数现有的作品确实研究了这种网络中数据传输路径的影响,这是流媒体性能的关键应用程序。此外,研究竞技场中的实际问题,而不是遵循规定的理论假设更重要。因此,在本文中,我们首先考虑多播的生成树作为代表传输模式,然后开发统计链路模型,以定量分析拥塞对系统性能的影响。由于基于树的结构容易受到网络拥塞和对等动态的影响,而链路依赖性有利于系统稳定性,在实用实时视频流系统的设计和实现中,我们采用了一种基于八卦的覆盖构建协议来适应拓扑变化和一个复合但高效的流式传输机制,以延迟较低的延迟流的视频内容而不是Simplex数据驱动方案。 PlanetLab的实验结果表明,该架构提供连续播放,要求带宽和低延迟。更有趣的是,通过服务于2005年2月的仅限超过500,000名用户,最多只有一个公共流式传输服务器提供的最多15,239名并发用户,我们进一步展示了洞察力的统计结果,以揭示系统属性,从而证明它可以扩展到可靠地支持互联网中的一个大型和高度动态的最终用户。

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