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首页> 外文期刊>IEICE transactions on information and systems >Modeling N-th Order Derivative Creation Based on Content Attractiveness and Time-Dependent Popularity
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Modeling N-th Order Derivative Creation Based on Content Attractiveness and Time-Dependent Popularity

机译:基于内容吸引力和时间依赖性流行的第n个订单衍生品创建

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For amateur creators, it has been becoming popular to create new content based on existing original work: such new content is called derivative work. We know that derivative creation is popular, but why are individual derivative works created? Although there are several factors that inspire the creation of derivative works, such factors cannot usually be observed on the Web. In this paper, we propose a model for inferring latent factors from sequences of derivative work posting events. We assume a sequence to be a stochastic process incorporating the following three factors: (1) the original work's attractiveness, (2) the original work's popularity, and (3) the derivative work's popularity. To characterize content popularity, we use content ranking data and incorporate rank-biased popularity based on the creators' browsing behaviors. Our main contributions are three-fold. First, to the best of our knowledge, this is the first study modeling derivative creation activity. Second, by using real-world datasets of music-related derivative work creation, we conducted quantitative experiments and showed the effectiveness of adopting all three factors to model derivative creation activity and considering creators' browsing behaviors in terms of the negative logarithm of the likelihood for test data. Third, we carried out qualitative experiments and showed that our model is useful in analyzing following aspects: (1) derivative creation activity in terms of category characteristics, (2) temporal development of factors that trigger derivative work posting events, (3) creator characteristics, (4) N-th order derivative creation process, and (5) original work ranking.
机译:对于业余创建者来说,它一直在迈出基于现有原创作品创建新内容的流行:这种新内容称为衍生作品。我们知道衍生创作很受欢迎,但为什么是为什么是个体衍生工程创造?虽然有几个因素激发了衍生工程的创造,但通常不能在网上观察到这些因素。在本文中,我们提出了一种模型,用于从衍生物工作张力事件的序列推断潜在因子。我们假设一个序列是包含以下三个因素的随机过程:(1)原始工作的吸引力,(2)原始工作的普及,(3)衍生工程的普及。为了表征内容流行度,我们使用内容排名数据并根据创建者的浏览行为结合秩偏见的流行度。我们的主要贡献是三倍。首先,据我们所知,这是第一项研究建模衍生创作活动。其次,通过使用与音乐相关的衍生工程创作的现实世界数据集,我们进行了定量实验,并表明了采用三个因素来建立模拟衍生创作活动的有效性,并考虑在可能性的负值对数方面考虑创造者的浏览行为测试数据。第三,我们进行了定性实验,并表明我们的模型在分析以下方面:(1)在类别特征方面的衍生创作活动,(2)触发衍生作业张力事件的因素的时间发展,(3)创造者特征,(4)第n个订单衍生创建过程,(5)原始工作排名。

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