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首页> 外文期刊>Autex Research Journal >Initial Investigation Into Real 3D Body Scanning Versus Avatars for the Virtual Fitting of Garments
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Initial Investigation Into Real 3D Body Scanning Versus Avatars for the Virtual Fitting of Garments

机译:初步调查真正的3D身体扫描与服装虚拟配件的头像

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摘要

The clothing industry is currently focused on 3D virtual fitting. Many companies use size 12 as the core size; however, in recent years the average size has increased. For example, in the United Kingdom, the average size is now 16. Many companies have not updated their core size and often use size 12 as the size they are the most familiar with. The purpose of this paper is to compare real plus size body shapes with artificial avatars in relation to the fabric draping. This paper will investigate, how the body shape changes with an age (body height decreases, skin elasticity is lower, the shoulders are hunched, buttocks sag and fatness pockets are accumulated around the waist area). These factors are not considered in virtual avatars, but have a big impact on virtual fitting.
机译:服装业目前专注于3D虚拟配件。许多公司使用12尺寸作为核心尺寸;然而,近年来,平均大小增加了。例如,在英国,平均大小现在是16.许多公司没有更新他们的核心规模,并且通常使用大小12,因为它们是最熟悉的大小。本文的目的是将Real Plus尺寸的身体形状与人工头像相对于织物悬垂进行比较。本文将研究,身体形状如何随着年龄的增长(身体高度降低,皮肤弹性较低,臀部倾盆,臀部下垂和脂肪口袋堆积在腰部区域周围)。这些因素在虚拟化身中不考虑,但对虚拟配件产生了很大影响。

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