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Conclusion and Future Recommendation

机译:结论和未来推荐

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摘要

Interactive Architecture should embody the features of “Information”, “Improvisation”, and “Integration” in order to generate sufficient “Intelligence” to embody the authentic kernel of “Organic Architecture”.In the domain of Interactive Architecture, it is quite easy to become trapped in discussions predominantly focused on technical discourses. This is what can be observed in most of the published materials on Interactive Architecture available in the market today. These publications draw too much attentions in the manner of how to make technical systems, instead of focusing on why to make it. Partly, this may be because it is necessary to understand hands-on technical issues, however, there should certainly be more informative material to fertilize design thinking of Interactive Bio-Architecture. Some other publications in the same genre fall into a collection of on-going case studies in the domain of Interactive Architecture without properly arranging them into an organized systemic discourse. Unlike such publications, this research attempts to become a pioneering exploration attempting to address Interactive architecture as the convergence of three areas: Computation, Embodimentnbsp;(Body), and Biology. From the computational point of view, the research outlined the historic trajectory of computational applications in digital architecture design or CAAD (computer aided architectural design) and its evolution from data storage, rendering representation, towards sophisticated physical computing. From embodiment(body) perspective, a wide range of issues from diverse fields of metrology, philosophy, media studies, interactive art, VR and motion tracking technology have been elaborated upon in order to discover intimate relationships and connections between (cyber)space and (cyborgs)human. In the section of Biology, the discussion ranged from the so-called organic architecture design that remains at the stage of mimicking organic shapes, to extracting and translating the fundamental premises of morphogenesis from Evolutionary-Development Biology (Evo-Devo) in order to propose computationally assisted body-like interactive Bio-architectures. By leading the arguments slightly more towards the humanities, cultural, and social or even biological aspects, it aims to broaden the research scope of Interactive Bio-Architecture to reverse its stereotypical associations of being extremely technical and engineering oriented. This research thus concludes by providing critical emphasis on topics such as Information, Improvisation, Integration, and Intelligence, which are reflective of the fundamental essence of the inter-disciplinary research elaborated in each chapter of the thesis.
机译:交互式架构应该体现“信息”,“即兴创作”和“集成”的特征,以便产生足够的“智能”来体现“有机建筑”的真实核心。在交互式建筑领域,它很容易被困在讨论中,主要专注于技术致耻。这是当今市场上可用的互动架构上的大多数已发布的材料中都可以观察到的。这些出版物以如何制作技术系统的方式绘制太多的注意,而不是专注于为什么要制作它。部分,这可能是因为有必要了解实践技术问题,但是,肯定应该是施肥的互动生物建筑的设计思想。同一类型中的其他一些出版物落入了交互式架构领域的持续案例研究,而不正确将它们安排成有组织的系统性话语。与此类出版物不同,该研究试图成为试图解决交互式架构作为三个方面的融合的开创性探索:计算,实施方式;(身体)和生物学。从计算的角度来看,研究概述了数字建筑设计或CAAD(计算机辅助架构设计)中计算应用的历史轨迹及其从数据存储,渲染表示,朝向复杂的物理计算的演化。从实施例(身体)的角度来看,已经详细阐述了来自各种计量,哲学,媒体研究,互动技术,VR和运动跟踪技术的各种问题的各种问题,以便发现(网络)空间之间的亲密关系和连接(袜子)人。在生物学部分中,讨论范围从所谓的有机架构设计中留在模仿有机形状的阶段,从进化开发生物学(EVO-Devo)中提取和翻译形态发生的基本场所(Evo-Devo)以提出计算上辅助身体状的互动生物架构。通过引领人文,文化和社会甚至生物方面的争论稍微稍微努力,旨在扩大互动生物架构的研究范围,以扭转其陈规定型协会的技术和工程。因此,本研究通过提供批判性的重视诸如信息,即兴,一体化和智力等主题的批判性,这反映了本文每篇章中阐述的跨学科研究的根本本质。

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