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That Dragon, Cancer: Narrative Techniques of the Gameful Experience

机译:那条龙,癌症:游戏经验的叙事技巧

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This paper explores the emotional relationship between game experience and real experience in That Dragon, Cancer (Numinous Games 2016), a video game about Joel, a 4-year child, and his fight against cancer. The approach of this paper combines game studies and philosophy. The first part introduces the procedural rhetoric of this video game, to understand how the game can influence reality through its game mechanics. Then, the paper presents some of these game elements: the effects of video game language, the universalization of the experience through visual and spatial design choices, and the question of time. The aim is to discuss the game’s effectiveness in the production of a possible change in real life, on a psychological, political and relational level.
机译:本文探讨了龙,癌症(2016年Numoind Games 2016)的游戏经验与真实经验之间的情感关系,一个关于乔尔,4年的孩子的视频游戏,以及他对抗癌症的斗争。本文的方法结合了游戏研究和哲学。第一部分介绍了这个视频游戏的程序修辞,了解游戏如何通过其游戏机制影响现实。然后,本文介绍了一些这些游戏元素:视频游戏语言的影响,通过视觉和空间设计选择的普遍化,以及时间的问题。目的是讨论游戏在生产现实生活中可能变化的效果,在心理,政治和关系层面。

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