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Resource Management Framework Based on the Stackelberg Game in Vehicular Edge Computing

机译:基于Stackelberg游戏在车辆边缘计算中的资源管理框架

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With the emergence and development of the Internet of Vehicles (IoV), quick response time and ultralow delay are required. Cloud computing services are unfavorable for reducing delay and response time. Mobile edge computing (MEC) is a promising solution to address this problem. In this paper, we combined MEC and IoV to propose a specific vehicle edge resource management framework, which consists of fog nodes (FNs), data service agents (DSAs), and cars. A dynamic service area partitioning algorithm is designed to balance the load of DSA and improve the quality of service. A resource allocation framework based on the Stackelberg game model is proposed to analyze the pricing problem of FNs and the data resource strategy of DSA with a distributed iteration algorithm. The simulation results show that the proposed framework can ensure the allocation efficiency of FN resources among the cars. The framework achieves the optimal strategy of the participants and subgame perfect Nash equilibrium.
机译:随着车辆互联网(IOV)的出现和发展,需要快速响应时间和超低延迟。云计算服务对于降低延迟和响应时间是不利的。移动边缘计算(MEC)是一个有希望解决这个问题的解决方案。在本文中,我们将MEC和IOV组合提出了特定的车辆边缘资源管理框架,该框架由雾节点(FNS),数据服务代理(DSAS)和汽车组成。动态服务区域分区算法旨在平衡DSA的负载并提高服务质量。提出了一种基于Stackelberg游戏模型的资源分配框架,分析了分布式迭代算法的FNS和DSA数据资源策略的定价问题。仿真结果表明,建议的框架可以确保汽车中FN资源的分配效率。该框架实现了参与者的最佳策略,并追溯到完美的纳什均衡。

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