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Development of a quantitative evaluation system for visuo-motor control in three-dimensional virtual reality space

机译:三维虚拟现实空间中的Visuo-Motor控制定量评估系统的研制

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The process of learning a human’s movement and motor control mechanisms by watching and mimicking human motions was based on visuo-motor control in three dimensional space. However, previous studies regarding the visuo-motor control in three dimensional space have focused on analyzing the tracking tasks along one-dimensional lines or two-dimensional planes using single or multi-joint movements. Therefore, in this study, we developed a new system to quantitatively evaluate visuo-motor control in three-dimensional space based on virtual reality (VR) environment. Our proposed system is designed to analyze circular tracking movements on frontal and sagittal planes in VR space with millimeter level accuracy. In particular, we compared the circular tracking movements under monocular and binocular vision conditions. The results showed that the accuracy of circular tracking movements drops approximately 4.5 times in monocular vision than that in binocular vision on both frontal and sagittal planes. We also found that significant difference can be observed between frontal and sagittal planes for only the accuracy of X-axis in both monocular and binocular visions.
机译:通过观察和模仿人的运动来学习人类运动和电机控制机制的过程基于三维空间中的Visuo-Motor控制。然而,关于三维空间中的寻求电机控制的先前研究专注于使用单个或多关节运动沿一维线或二维平面分析跟踪任务。因此,在本研究中,我们开发了一种新的系统,可以基于虚拟现实(VR)环境定量评估三维空间中的Visuo-Motor控制。我们所提出的系统旨在分析VR空间中的圆形跟踪运动,以毫米级别精度。特别是,我们将单眼和双目视觉条件下的圆形跟踪运动进行比较。结果表明,圆形跟踪运动的精度下降约4.5倍,比正面和矢状平面上的双目视觉中的4.5倍。我们还发现,在单眼和双目视觉中仅用于X轴的精度,可以在正面和矢状平面之间观察到显着差异。

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