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A 2D virtual reality system for visual goal-driven navigation in zebrafish larvae

机译:斑马鱼幼虫视觉目标驱动导航的2D虚拟现实系统

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Animals continuously rely on sensory feedback to adjust motor commands. In order to study the role of visual feedback in goal-driven navigation, we developed a 2D visual virtual reality system for zebrafish larvae. The visual feedback can be set to be similar to what the animal experiences in natural conditions. Alternatively, modification of the visual feedback can be used to study how the brain adapts to perturbations. For this purpose, we first generated a library of free-swimming behaviors from which we learned the relationship between the trajectory of the larva and the shape of its tail. Then, we used this technique to infer the intended displacements of head-fixed larvae, and updated the visual environment accordingly. Under these conditions, larvae were capable of aligning and swimming in the direction of a whole-field moving stimulus and produced the fine changes in orientation and position required to capture virtual prey. We demonstrate the sensitivity of larvae to visual feedback by updating the visual world in real-time or only at the end of the discrete swimming episodes. This visual feedback perturbation caused impaired performance of prey-capture behavior, suggesting that larvae rely on continuous visual feedback during swimming.
机译:动物不断依靠感官反馈来调整电机命令。为了研究视觉反馈在目标驱动导航中的作用,我们为斑马鱼幼虫开发了一个2D视觉虚拟现实系统。可以将视觉反馈设定为类似于动物在自然条件下的经历。或者,可以使用对视觉反馈的修改来研究大脑如何适应扰动。为此目的,我们首先生成了一种自由游泳行为库,我们从中学到了幼虫的轨迹与其尾部的形状之间的关系。然后,我们使用这种技术来推断出头固定幼虫的预期位移,并相应地更新了视觉环境。在这些条件下,幼虫能够在整个场移动刺激方向上对准和游泳,并在捕获虚拟猎物所需的方向和位置产生微量变化。我们通过实时更新视觉世界或仅在离散游泳剧集的尽头来展示幼虫对视觉反馈的敏感性。这种视觉反馈扰动引起了捕获行为的表现受损,表明幼虫在游泳期间依赖于连续的视觉反馈。

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