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Using Serious Games to Inform Mass Customization Production Methods from the Fuzzy Front-End of New Product Development

机译:使用严肃的游戏来告知大规模定制生产方法从模糊前端的新产品开发

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Mass customization means to offer products or services which meet the demands of each individual customer, but which still can be produced and delivered with mass production efficiency. The buzz surrounding technologies like 3D printing and artificial intelligence has many start-ups hoping to capitalise on this dream of creating personalised products at an affordable price, and well-established companies scrambling to innovate and maintain their market share. However, the majority of them are failing as they struggle to understand one key question – where does customization make sense? Customization and personalisation only make sense where the value of the perceived benefit outweighs the cost to implement it. In other words, will people pay for it? Looking at the Kano Model makes it clear that it depends on the product. In products where customization is an inherent need, like prosthetics, mass customization technologies can be highly beneficial. However, for products that already sell as a standard, like headphones, offering customization is likely only an added bonus, and so the product development team must figure out if the customers’ perception of the added value of this feature will outweigh its premium price tag. This can be done through the use of a ‘serious game,’ whereby potential customers are given a limited budget to collaboratively buy and bid on potential features of the product, before it is developed. If the group choose to buy customization over other features, then the product development team should implement it into their design. If not, the team should prioritize the features on which the customers have spent their budget. The level of customization purchased can also be translated to an appropriate production method. For example, the most expensive type of customization would likely be free-form design and could be achieved through digital fabrication, while a lower level could be achieved through short batch production. Twenty-eight teams of final year students from design, engineering, construction and technology tested this methodology when bringing a product from concept through to production plan and found that it allowed them to confidently decide what level of customization, if any, would be worth offering for their product, and what would be the best method of producing it. They also found that the discussion and negotiations between players during the game led to invaluable insights, and almost all teams said they would use the methodology in future product development projects, especially those from non-design backgrounds.
机译:大规模定制意味着提供满足每个客户需求的产品或服务,但仍然可以生产和提供批量生产效率。嗡嗡声围绕3D打印和人工智能等技术有许多初创企业希望以经济实惠的价格创建个性化产品的梦想,以及成熟的公司争先恐后地创新和维持其市场份额。然而,他们的大多数人失败,因为他们努力了解一个关键问题 - 定制有意义的地方?定制和个性化只有意义就意识到感知福利的价值超过了实施它的成本。换句话说,人们会付钱吗?看着Kano模型明确表示它取决于产品。在自定义是固有的需要的产品中,如假肢,大规模定制技术可能是非常有益的。然而,对于已经作为标准的产品销售的产品,如耳机,提供定制可能只是一个额外的奖金,因此产品开发团队必须弄清楚客户对此功能的附加值的看法将超过其优质价格标签。这可以通过使用“严肃的游戏”来完成,由此在开发之前,潜在客户会在开发之前进行有限的预算来协作购买和出价产品的潜在特征。如果组织选择购买定制的其他功能,那么产品开发团队应将其实施到他们的设计中。如果没有,团队应优先考虑客户花费预算的功能。购买的定制水平也可以转化为适当的生产方法。例如,最昂贵的定制类型可能是自由形式的设计,可以通过数字制造来实现,而通过短批生产可以实现较低的水平。来自设计,工程,建筑和技术的最终一年学生的二十八届学生在将产品从概念到生产计划中培养了这种方法,发现它们允许他们自信地决定自定义程度,如果有的话,值得提供对于他们的产品,以及生产它的最佳方法。他们还发现,游戏期间玩家之间的讨论和谈判导致了宝贵的见解,几乎所有团队都表示他们将在未来的产品开发项目中使用该方法,特别是那些来自非设计背景的方法。

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