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首页> 外文期刊>Journal of vision >Contours and Surfaces Affect Stereoscopic Depth Perception in Dynamically Specified Displays
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Contours and Surfaces Affect Stereoscopic Depth Perception in Dynamically Specified Displays

机译:轮廓和表面影响动态指定显示器中的立体深度感知

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Background: Disruption of contour relatability in depth blocks unit formation (Kellman, Garrigan & Shipley, 2005), but recent work in 4D interpolation (combining 3D and spatiotemporal unit formation) has produced mixed findings (Erlikhman, Ghose & Kellman, VSS 2011). The latter studies used object fragments specified over time by occlusion of small background elements (c.f., Palmer, Kellman & Shipley, 2006). Question: One hypothesis about equivocal results in 4D is that subjects may not register stereoscopic depth veridically in these displays; depth perception may be affected by an interaction between contour completion and dynamic specification of object parts. Method: Display objects were pairs of black squares or circles that were vertically aligned. Subjects adjusted the disparity of one object until they felt it matched the depth of the other. In one stationary and one lateral movement condition, the black objects were fully visible against a red background. In a third condition, the black objects matched the background and were visible only via progressive occlusion of small, red, rectangular inducing elements. The objects were separated by three possible dividers: none, a green rectangular strip abutting each object, or a similar, black strip. For squares, when the divider was black, completion was possible. Results: We tested 10 subjects who passed a demanding stereoscopic depth test. Depth adjustments were highly precise for fully specified, stationary and moving shaped. Variability in adjustment error increased to 13-28 arcmin of disparity when objects were dynamically specified. There was an interaction with background condition. Either presence of a visible divider (interfering with completion) or contour relatability (squares) appeared to be responsible for inaccurate depth perception. Conclusion: Dynamically specified object fragments have unstable stereoscopic depth that may be easily affected by nearby contours and surfaces. These results place constraints on the depth sensitivity of 4D interpolation.
机译:背景:深度块单元形成中轮廓相关性的破坏(Kellman,Garrigan&Shipley,2005),但最近在4D插值方面的工作(将3D和时空单元形成结合起来)产生了混合的发现(Erlikhman,Ghose&Kellman,VSS 2011)。后者的研究使用了随时间推移通过遮挡小的背景元素而指定的对象碎片(参见Palmer,Kellman和Shipley,2006年)。问题:关于4D中模棱两可的结果的一种假设是,受试者可能无法在这些显示中垂直记录立体深度;深度感知可能会受​​到轮廓完成和对象零件动态规格之间相互作用的影响。方法:显示对象是垂直对齐的成对黑色正方形或圆形。受试者调整了一个物体的视差,直到他们感觉到它与另一个物体的深度匹配为止。在一种静止状态和一种横向运动状态下,黑色物体在红色背景下完全可见。在第三个条件下,黑色物体与背景匹配,并且仅通过逐渐闭合小,红色,矩形的诱导元素才可见。用三个可能的分隔线将对象分隔开:无分隔线,邻接每个对象的绿色矩形条或类似的黑色条。对于正方形,如果分隔线为黑色,则可以完成。结果:我们测试了10位通过了严格的立体深度测试的受试者。深度调整对于完全指定的,固定的和移动的形状非常精确。动态指定对象时,调整误差的差异增加到视差的13-28 arcmin。与背景条件有相互作用。可见分隔线(干扰完工)或轮廓相关性(正方形)的出现似乎是造成不正确的深度感知的原因。结论:动态指定的对象片段的立体深度不稳定,可能容易受到附近轮廓和表面的影响。这些结果限制了4D插值的深度灵敏度。

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