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An Edgy Image Statistic: Semi-Automated Edge Extraction and Fractal Box-Counting Algorithm Allows for Quantification of Edge Dimension In Natural Scenes

机译:锋利的图像统计:半自动边缘提取和分形盒计数算法可量化自然场景中的边缘尺寸

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Edges are significant, ubiquitous features of natural scenes. Basic properties of visual stimuli such as edges should be controlled for in experiments and reported in the literature. Currently, no commonly reported image statistics describe natural scenesa?? edges. An edgea??s fractal dimension (Df) could serve as a statistic that quantifies edge roughness in an image across scales. Researchers have often relied on hand tracing to isolate edges in natural scenes for box-counting, a Df measurement technique. For a typical experimenta??s stimulus set, this would be unfeasibly time consuming. To expedite the process, we developed an algorithm to isolate selected edges of a natural scene for fractal analysis. Our algorithm consists of a three-step manual component (select specific color channels and average their intensity maps, apply an intensity-based threshold, and choose a set of binary objects to retain) followed by a two-step automated component (draw the edges and perform a box-count). We implemented our algorithm in Matlab and applied it to 89 images of clouds. We found that clouds as viewed from the ground have mean Df=1.34 (SD=0.11). We also computed the slope (?2) of the radially averaged power spectrum for each image to test for a relationship between Df and ?2. We found no significant correlation between Df and ?2 (r(89)=0.145, p=0.175). This implies that an imagea??s textures may be independent from the Df of the texturesa?? borders. This distinction is important because ?2 can be computed with full automation. While computing Df for natural imagea??s objectsa?? edges has been time-intensive, our algorithm allows for quick determination of this critical scene statistic. Df could be used characterize the roughness of edges in visually presented natural scene stimuli. Studying how multi-scale contours affect visual processing would complement the literature on the visual processing of texture.
机译:边缘是自然场景的重要而普遍存在的特征。视觉刺激的基本属性(如边缘)应在实验中加以控制,并在文献中进行报道。目前,尚无共同报告的图像统计数据描述自然景象?边缘。边缘的分形维数(Df)可以用作统计图像,该图像跨尺度量化图像中的边缘粗糙度。研究人员通常依靠手部追踪来隔离自然场景中的边缘,以进行盒计数(一种Df测量技术)。对于典型的实验刺激集,这将是不可行的耗时。为了加快该过程,我们开发了一种算法来分离自然场景的选定边缘以进行分形分析。我们的算法包括一个三步骤的手动组件(选择特定的颜色通道并对其强度图进行平均,应用基于强度的阈值,然后选择一组要保留的二进制对象),然后由两步的自动化组件(绘制边缘)并执行盒计数)。我们在Matlab中实现了我们的算法,并将其应用于89个云图。我们发现,从地面看,云的平均Df = 1.34(SD = 0.11)。我们还计算了每个图像的径向平均功率谱的斜率(?2),以测试Df和?2之间的关系。我们发现Df与?2之间无显着相关性(r(89)= 0.145,p = 0.175)。这意味着图像的纹理可以独立于纹理的Df。边界。该区别是重要的,因为可以完全自动化地计算α2。在为自然图像计算Df时?边缘一直很耗时,我们的算法允许快速确定此关键场景统计信息。 Df可用于表征视觉呈现的自然场景刺激中边缘的粗糙度。研究多尺度轮廓如何影响视觉处理将补充有关纹理视觉处理的文献。

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