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首页> 外文期刊>Journal of vision >Differentiating between object-dependent and transient-dependent motion percepts through crowding
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Differentiating between object-dependent and transient-dependent motion percepts through crowding

机译:通过拥挤区分对象相关运动感知和瞬态相关运动感知

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Motion can be perceived by detecting changes in an object's location, or by detecting transient changes in sensory channels (e.g. luminance). The relative contribution of these mechanisms can be difficult to ascertain in many situations. We used spatial crowding to dissociate object- and transient-dependent mechanisms, reasoning that crowding should impair motion perception relying on object localization. Experiment1 investigated continuous motion, perception of which is typically thought to rely upon transient detection. A gray disc moved continuously through 0.64�, and participants reported the motion direction (left or right). Crowding of the moving disc by stationary discs more severely impaired judgment accuracy for slow (.08�/s) than fast (0.64�/s) motion. This result suggests that perception of slow continuous motion relies more on higher-level object systems, probably because slow motion produces transient signals that are too weak for summation. Experiment2 applied a crowding manipulation to the Ternus display, which is known to elicit percepts of element motion (one object moving with two stationary middle objects) or group motion (all three objects moving together). We hypothesized that element motion is possibly the output from transient detectors, since this percept violates object coherence. In contrast, group motion should be the output of an object-dependent system, as it arises from a construal of the least coincidental change to all objects. Participants viewed 0ms ISI displays, and reported whether they saw group or element motion. With stationary bars crowding the Ternus stimuli, participants reported predominantly element motion, whereas group motion was reported predominantly with uncrowded stimuli. These results suggest that Ternus percepts are the outputs of independent motion systems, differentially reliant upon low-level transients vs. object position representations. Together, these experiments evidence the utility of crowding to isolate motion systems, and suggest a taxonomy of motion perception deriving from its informational basis.
机译:可以通过检测物体位置的变化,或者通过检测感官通道的瞬时变化(例如亮度)来感知运动。在许多情况下,可能很难确定这些机制的相对贡献。我们使用空间拥挤来分离依赖对象和瞬态的机制,理由是拥挤会削弱依赖于对象定位的运动感知。实验1研究了连续运动,通常认为其瞬态运动依赖于瞬态检测。一张灰色光盘连续移动0.64节,参与者报告了运动方向(左或右)。相对于快速运动(0.64ì§?/ s),固定盘对移动盘的拥挤会严重影响慢速(.08ì§?/ s)的判断精度。该结果表明,对慢速连续运动的感知更多地依赖于更高级别的对象系统,这可能是因为慢动作产生的瞬态信号对于求和而言太弱了。实验2在Ternus显示器上应用了拥挤操作,已知该操作会引起元素运动(一个对象与两个固定的中间对象一起移动)或组运动(所有三个对象一起移动)的感知。我们假设元素运动可能是瞬态检测器的输出,因为这种感知违反了对象的相干性。相反,组运动应该是对象相关系统的输出,因为它源于对所有对象的最小巧合变化的构造。参与者查看了0ms ISI显示,并报告了他们看到的是群组运动还是元素运动。固定杠拥挤了Ternus刺激,参与者报告主要是元素运动,而小组运动则主要是未拥挤的刺激。这些结果表明,Ternus感知器是独立运动系统的输出,它们微弱地依赖于低电平瞬态与对象位置表示。总之,这些实验证明了拥挤可用于隔离运动系统,并提出了一种基于其信息基础的运动感知分类法。

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